Infiniti2000
First Post
This. And, it bears repeating.Fighter: 4e (Essentials builds)
Rogue: 4e (Essentials builds)
Cleric: 2e with spontaneous casting
Mage: hasn't been done right yet
This. And, it bears repeating.Fighter: 4e (Essentials builds)
Rogue: 4e (Essentials builds)
Cleric: 2e with spontaneous casting
Mage: hasn't been done right yet
After awhile he does more damage, but he is crippled by the fact that he sneak attacks with light weapons, which means if he is doing x2 or x3 sneak attack, he's just getting parity with the fighter or barbarian's greataxe or two-hander and they can do that damage every round. Even at higher levels fighters have many feats which can also match the damage output of a rogue, without all the inconveniences of sneak attack.
There are four ways to get off your sneak attack in 3e. 1) Flanking, which is difficult to pull off sometimes. 2) Feinting, which can be done once per encounter on a successful bluff check and 3) being hidden or invisible and 4) catching the opponents flat-footed with an initiative roll.
In contrast in 4e, you can get bonus damage for doing a cheap shot when you have combat advantage, plus several combat maneuvers that allow you to gain combat advantage (ie. throwing dirt in their eyes).
The 4e version seems both better from a balance standpoint, and matches the flavour of how a rogue would actually fight better as far as I can tell.
I dislike the 3e skills system the most. A lot of book-keeping without the advantage of having unique skills like you could with 2e's proficiencies system. With level-based DC's for skills as well, there was no point in putting less than full points in any DC system, so why not just do what 4e did and just have them considered maxed out with training?
In not saying 3e rogue is more powerful than the 4e one. It just didn't suck and was IMO great in other ways. We have to disagree about which is more flavorful.
Great in what ways out of curiosity? I'll grant it makes a better assassin than the 4e thief (or rogue). And can create some serious monster sushi*. But as a skillmonkey it's waaay behind the PF rogue. And the PF rogue is about on par (IMO slightly behind but it's fairly close) the 4e PHB Rogue, which is singnificantly behind the 4e thief.
* rice not included
It's more versatile overall than the 4e one.
The PF one is even more so, especially in the Beginner Box where they removed some more skills. The PF one would be my favorite if the talents weren't so many and complex. (That's my problem with the whole PF system. They added complexity when they should have removed some.)
In our games we use the PF skill system with 3.5, so we get the best of both worlds.
It's more versatile overall than the 4e one.
Keep going and you'll approach 4e. Fewer, simpler skills, and some skill monkey classes. 4e has 17 skills, all of them useful for adventuring.The PF one is even more so, especially in the Beginner Box where they removed some more skills. The PF one would be my favorite if the talents weren't so many and complex. (That's my problem with the whole PF system. They added complexity when they should have removed some.)
In our games we use the PF skill system with 3.5, so we get the best of both worlds.
Just out of curiosity, in how many sessions have you played either a 4ed rogue or a 4ed thief? In how many sessions have you seen either one of the classes being played?
That's unless by versatility you meant fine detail customisability. That having a rogue who can't pick pockets effectively is meaningful to you, or one who can spot but can't listen when scouting.
I'd say that's quite important for versatility. A rogue in 3e covers a lot of territory, not always including picking pockets when other "thievery" skills are called for.
That's strictly and provably false.
That's unless by versatility you meant fine detail customisability. That having a rogue who can't pick pockets effectively is meaningful to you, or one who can spot but can't listen when scouting.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.