Odhanan
Adventurer
It's interesting because though the games do have commonalities, the reason why RuneQuest goes into these sorts of setting has to do in part with the lethality of the system. Sure, if you're a skilled player, plan your explorations etc etc you can manage relatively well, but if the crap hits the fan, then it really does and may end up straight with TPKs, permanently maimed characters etc. The parallel you're presenting here is very intriguing to me. Even in terms of thematics, I can see how one game can evoke the other in some ways.This is one way in which 3e puts me in mind of RuneQuest. RQ seemed more often than D&D associated with relatively intimate settings depicted in finer detail. Even Snakepipe Hollow somehow gave me that impression, and the Big Rubble was more like a wilderness with multiple small dungeons within it.
Of course, RuneQuest was born out of the Perrin Conventions, which themselves lead us back to the original D&D game. But still. The parallel between 3rd ed in particular and RQ is interesting to consider.
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