fafhrd said:Why not? Is it stipulated somewhere that you can't change your mark?
Hypersmurf said:Yes, but it's not a variable six characters.
For example, my personal rune or mark of six characters or less might be "-Hyp."
Dross said:If you keep changing your specific identification rune, is it really your mark?
Mistwell said:Waymarkers in the wilderness that don't go away, and don't harm the tree or rock they are put on.
ElectricDragon said:1. Allows use of teleport spell as if area with your arcane mark has been "studied carefully."
2. Allows use of scrying and greater scrying as if the subject with your mark is "familiar."
3. Allows telepathic bond and lesser telepathic bond to stretch to coexistent planes if all parties are marked.
4. Allows telepathic bond to stretch to coterminus planes if all parties are marked.
5. Requires a Forgery check DC10 + arcane mark's caster's level to fool locate creature spells into identifying false targets with mislead, nondetection, and polymorph spells.
6. Requires a Forgery check DC10 + arcane mark's caster's level to fool locate object spells into identifying false targets with polymorph any object spells.
These are all really neat ideas. I wonder, however, if keying a mark to a spell like scry or teleport doesn't actually sort of reduce the effective power of that spell? Or are you saying that the spell works like normal, except that if a wizard popped in, marked something, and then popped out, they could still teleport there as if they had "studied" the place "carefully," even though they had not? (Same with scry - a quick brand and then, boom: "familiar?")Loincloth of Armour said:In my games I have a number of small magic items that are triggered/keyed only by people with the appropriate arcane mark on their person.
The secret police use it to identify themselves. They have a small disk that only glows when it is held in the hand of someone with the appropriate mark...
Doors that are arcane locked for anyone without the mark, but for those with the mark an unseen servant opens the door and closes it behind them.
As others have done, a lot of traps keyed to ignore those with the mark.