D&D 5E What exactly is Feywild in your campaigns?

Moorcrys

Explorer
That show was brilliantly silly!

Yeah I thought I was not going to be into it when I sat down with my nine year old daughter to watch with her but I was really charmed by it. Very clever and sweet and a bunch of the musical numbers were great.
 

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Yaarel

He Mage
I wrote the following in an other thread, develiping further my thoughts on fey and its opposite, shadow.



Re the concept of "vampiric healing". It is undeath. It should never be actual healing. It is a pale imitation of life. Its mechanics should differ from healing. Vampiric healing is undead and nonliving. It is about animating a dead body, not restoring a living body.

The positive energy is a mystic source of conciousness, life, and success.

The (Deep) Shadowfell is low energy ether. Ghosts rest. A ghost would need to gain energy to enter the neutral (Shallow) ether to manifest lifelike in the material plane.

The (Deep) Feywild is also ether, but high energy, more than the material plane can normally contain.

Undead exist naturally, as aspects of a person resting in the Shadowfell. A restless undead is rare but famous. Often it is said, there is unfinshed business in the Material. Somehow this connection to the Material is literally energizing the ghost, that would normally be resting. In other words, they are utilizing positive energy, without processing it normally the way material living creatures do. Typically, the restless undead are minds, manifesting a virtual body ethereally as a ghost. A powerful mind can "haunt" the material persons or places that remain unfinished, influencing mentally or poltergeisting physically. The restless mind maintains a link to the corpse. Sometimes an exceptionally powerful can even animate ones dead body, whence the concept of a sentient undead. A vampire is such an example of a sapient corpse.

When a vampire sucks life energy from a living creature, there is no healing. The body is dead. There is nothing to heal, or that could heal. There is no cellular metabolism. But like a golem, the corpse moves around anyway.

Instead of the body gaining the positive energy to become whole, the vampire is energizing ethereally. Higher frequency ethereal energy means the vampire can avoid resting. The undead mind stays alert and manifest.

Thus vampiric energy gain is an addiction. The vampire depends on it to maintain material existence. Without it, the undead mind would rest, and the corpse collapse - as corpses normally do.

Vampiric "healing" is no healing. It is a pale imitation of life. It is a mental manifestation of a faint memory of what life was once like. Vampiric energizing is more like a quasi-real illusion of life.

Actually, the body of a vampire has zero hit points, being quite dead already. This animated material avatar of a vampiric ghost is made out of temporary hit points. (It is a bit like Druid Wildshape in the sense that the shapeshifted form comes with its own temporary hit points, But in this case the corpse shapeshifts to imitate the appearance when was omce alive.) To maintain these temporary hit points, the vampire must continually feed on the living, or else suffer one level of exhaustion each night if without feeding. When the temporary body dies of exhaustion or the temporary hit points run out, the body collapses. Then the vampire reverts to a ghost and loses the exceptional influence over the material plane. Nevertheless this ghost might still have unfinished business to attend to, is a powerful mind, and might reanimate ones corpse at some future time to manifest as a vampire once again.

While restless undead are freak occurances, they are natural in the sense that the multiverse functions this way. A necromancer is someone who researches and manipulates the magical processes that are in play during a restless undead manifestation event.
 

Asisreo

Patron Badass
  • My current campaign world has 6 primary elements: fire, water, wind, earth, light, and dark
  • Each element is represented by a plane.
  • The four elements are represented by the elemental chaos
  • The echo planes represent the two others:
    • Shadowfell is dark
    • Feywilds is light
All magic is somehow a compound of each element with different intensities. The same goes for physical objects.

Lightning is fire, light, and wind. Metal is earth, fire, and dark. Force is light, wind, and earth. Psychic is dark and wind.

The echo planes share an important role in the balance of the multiverse, yet each are constantly fighting over each other.

It should also be noted light=/=good and dark=/=bad.
 

Yaarel

He Mage
Re Eldritch Blast, it deals force damage. Normally, this force is invisible. But a mage can manifest this force by various methods and appearances. As such, it lends itself to various flavors of visualizations.

For various reasons, I arrive at the following viewpoint.



Force is the fifth element. Where the other elements (earth, water, air, and fire) are states of matter (solid, liquid, gas, and the plasma of sun and lightning), force itself lacks matter and is immaterial. Despite lacking matter, force is physical and affects the elemental matter of the physical world.

Force especially includes gravity. (It also includes magnetism but for thematic reasons I let this be part of plasma and lightning.) Flight and telekinesis are physical manipulations of the force of gravity, pure force.

The fabric of space-time, whence the tapestry of fate, is made out of force. Thus force damage can result from warping fate and making timelines dissonant.

As the fifth element, force and ether are the same thing. The ethereal plane is made out of immaterial forces, normally gentle and sometimes passing thru matter but sometimes a force is strong enough to push, fly, and manipulate material objects. Hence if the mind of a ghost is strong enough, the ethereal ghost can manifest noticeably by means of the force that its mind is made out of. The ethereal plane is actually a normal part of the material plane, but its activities normally go unnoticed by human senses.

The fey and shadow are frequencies of ether, namely positive and negative repectively, and like the rest of the ether, are also aspects of the material plane that largely go unnoticed. The fey and shadow ethers can view the material world that they are part of, but their frequencies distort the perception of it.

Within the ether, ethereal creatures perceive and interact with each other normally. Their virtual bodies made out of force often look and behave similarly to material bodies.



The seat of consciousness is an aspect of force, not matter. Thus in a sense, the "soul" or the presence of a mind is made out of force. This mindful ether is often called "spirit" in the sense of the stuff that souls are made out of. A ghost is the etheral presence of a mind, made out of force, thus some times called a spirit. In other words, the ethereal plane is the spiritual world, and is part of the material plane.

The body made out of matter is somehow able to entangle the ethereal forces of consciousness, thus able to become a conscious material creature, such as a human. Some humans whose force of mind is strong enough can project their mind outofbody. Normally this disembodied mind manifests a virtual body made out of force, to travel ethereally, and is defacto like a ghost except typically neither the fey nor shadow frequencies.

The mind can telekinese material objects because its seat is itself made out of force. A strong mind can influence and manipulate heavy objects, distort space-time, and telepathically engage other minds.

Because of this nexus between consciousness and matter via force - a mind willing reality into existence - the force, ether, mind, spirit, existence, are also the same thing as the "Weave" of magic. Magical energy, force, telekinesis, ether, and so on, are all them same thing and a construct can be made out of it. A constuct made out of magical energy and a construct made out of force are the same thing. Creatures that are summoned physicalize as temporary constructs made out of force that serve as a kind of avatar for them.

Force is the GUT (Grand Unification Theory) of all D&D traditions!



Because force is itself a mysterious and wondrous aspect of D&D tradition, there are many different flavors available to describe force damage narratively, including:

fate warp, curse, temporal dissonance, telekinesis, spiritual attack, conjured apparition, planar warp, teleportative disruption, magic missiles, etcetera.

All can deal "force damage".
 

Yaarel

He Mage
  • My current campaign world has 6 primary elements: fire, water, wind, earth, light, and dark
  • Each element is represented by a plane.
  • The four elements are represented by the elemental chaos
  • The echo planes represent the two others:
    • Shadowfell is dark
    • Feywilds is light
All magic is somehow a compound of each element with different intensities. The same goes for physical objects.

Lightning is fire, light, and wind. Metal is earth, fire, and dark. Force is light, wind, and earth. Psychic is dark and wind.

The echo planes share an important role in the balance of the multiverse, yet each are constantly fighting over each other.

It should also be noted light=/=good and dark=/=bad.

I ended up with same six too.

In some reallife elemental traditions, the fifth element is more like light, a luminous conscious spirit out of which all elements are made. But in others, it is more like darkness, the emptiness of space within which all elements can find place to happen.

It felt like two separate elements - light and dark - even tho the are aspects of the same thing. I view infinite light as primordial, and then the darkness being a kind of quasi-real illusion being unable to perceive light, so that finite things can become able to exist. People often think the big bang was the first moment of the creation of space-time. But actually, no. Rather, the first moment of the creation of space-time is the darkness of empty space, within which a big bang could happen. Darkness makes the universe possible. The big bang itself is like a pinhole of light, glimpsing the rest of the infinite energy that is screened out by the darkness. This tiny point of light radiated thru darkness, separating into tiny globules of finite amounts of energy that form the elements that all things are made out of.

There is also a tradition that the fifth element is force, especially gravity. It is the first element. Force is invisible and immaterial like darkness, but is physical and energetic like light.

So I end up with seven primordial elements! Happily, these same seven also happen to be part of the D&D tradition.

Light. Plane of Positive Energy.
Darkness. Plane of Negative Energy (Void, the absence of energy).
Force. Ethereal Plane.
Gas. Plane of Air.
Liquid. Plane of Water.
Plasma. Plane of Fire (Sun, fiery but electrical, can be invisible).
Solid. Plane of Earth.

The last four are states of matter. The first three are immaterial.

Light is mainly about healing and the ideal self across space-time. Darkness is mainly about teleportation thru space-time and stepping thru nothingness between things. Force is mainly about telekinesis and the spirit world of ether, including fey and shadow.
 

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