Bedrockgames
I post in the voice of Christopher Walken
Right - it is a very different type of system, that is not really disputable (well, not reasonably!)
The thing is, though, that by calling it "roleplaying" because it is different from "crunch mechanical" systems, you go one step beyond what is necessary and thereby label any system that uses "crunch mechanical" methods "not roleplaying" (or, at least, "less roleplaying"). I think this is both inaccurate and a problem in terms of slighting other players.
I don't know what the terms should be, but I think what we are talking about is a different quality of "system" - one that suits some styles of play (sensory-picture immersive play as an obvious example) particularly well. The characteristics of the system type would be that it has player skill either directly (you bluff in character by bluffing your friends) or indirectly (you simulate a bluff by acting as you imagine a character would when bluffing, including one or two "tell-tales" if you either want your friends to twig to it or think they are a bit dim in the bluff-detection department and need some help - or if you need to bluff constantly just to play, so need to telegraph a bit more when the character is actually supposed to be bluffing...)
With very skilled players, I can see this producing a very fine, immersive session. Which is a fine thing - but not what every roleplayer requires or necessarily even wants.
I am not suggesting anything other this this style isn't role playing, but I do think it ia at the end of the roleplaying side of the spectrum. The reason I am using roll play versus role play is because those are a distinction and a set of terms people have used and understood for some time. We can nitpick over the breadth of the role play spectrum, but I think most people grasp the concept in the context I am using it ( and I have acknowledged there is a broader meaning to the term as well). To me creating new terms just muddiez the watersbeven more with jargon. You, me, pemerton and jerome might come to a clearer understanding, but then thebnew term actually creates a hurdle between us and the rest of the gaming community. Sort of like how you have a gulf between forge proponents and people who use the same language as them but to mean different things.