What Fantasy rpg's, other than D&D, do people enjoy?

Exalted is great. Buffy is very good, too. 7th Sea is also quite good. And Agone, which is now OOP, I have to pick up a few more books for that before they go bye-bye.
 

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Favorites (which we actually PLAYED)...

Champions
Rolemaster
Villians & Vigilantes
Stormbringer
Car Wars
Battletech
Heroclix

Soft spot (games I loved, but never played more than once...)

Mutants & Masterminds
Dangerous Journeys
Gamma World
Paranoia
Star Wars

Reasons to keep playing D&D:
Everyone knows it!
Full support for both DM's and Players!
Always something new...new adventure, new setting, new story, new prestige class, new feats, etc.
Great, balanced system. Excellent play.
 


Alot of the above are very cool but I'm suprised no one has mentioned In Nomine. Although I play D&D as a side interest I mainly GM a In Nomine group.
 

Paka said:
I'm currently running The Riddle of Steel in the Midnight campaign setting. The sig has a link to the game's home page. I'd like to use TROS for a Fey Court, high fantasy game too.

Paka,

I picked up Riddle of Steel a while back and wanted to tinker with it and place it in a different setting, but was a bit dumbfounded on how to do this. Midnight sounds like a great setting for TROS - do you happen to have any conversion notes you wouldn't mind sharing with me ?

Thanks.
 

G'day

My favourite fantasy RPG by far is HindSight, the fantasy annex of my favourite general-purpose RPG, ForeSight.

I have also played the following FRPGs, and enjoyed them enough that I would happily do so again:

The Fantasy Trip
DragonQuest (2nd edition--the best)
RuneQuest (3rd edition, though I am told that 2nd is the best)
Bushido
Fantasy Hero (Champions)
Chivalry & Sorcery (3rd edition)
Star Wars the RPG (both WEG and d20 2nd edition)
Pendragon

I have played the following FRPGs more than trivially, and they all bug me enough that I would not say that I enjoy them. In some cases I have problems with with game mechanics, others with background material. IMHO. YMMV. YDWYDWP.

Tunnels & Trolls
Vampire: the Masquerade
Werewolf: the Apocalypse
Fading Suns/Passion Play
Legend of the Five Rings
Castle Falkenstein
In Nomine
RoleMaster
Middle Earth Roleplaying (Iron Crown Enterprises)

Regards,


Agback
 


If I'm limiting myself to "Fantasy" RPG's I'd have to say the ones I've really enjoyed the most would have to be:

Decipher's LotR RPG
Shadowrun
Revised Star Wars d20
Gamma World 1st ed.
HackMaster
MERP/Rolemaster

Other RPG's that I really enjoy but are not considered "Fantasy":

Dark*Matter
Call of Cthulhu
Babylon 5
Traveller
 

I llove GURPS, although I think the system does not work good for super hero type game, any other genre is fine. have not played Car Wars in awhile, but loved it. I think that would make a great computer game. Couple of other games I used to love playing as one shots for a change of pace is Teenagers from outer space and Paranoia.
 

A few random thoughts.

--Must say I'm surprised by the numbers of Runequest fans out there--never knew anyone when I was in Columbus who played outside me and mine. Ran a civilization vs. chaos campaign for a long while that ended when Dorastor came out and I discovered what chaos could be.

I've always been a big fan of the Chaosium system for gaming, regardless of the genre, and played Cthulhu (still the best role-playing game ever made), Runequest, Stormbringer, Elfquest and Pendragon (which are all, in a way, fantasy games), as well as a home-brewed sci-fi/survival game based on the same rules. Percentile-based systems seem (arbitrarily, I'll admit) to me more intuitive than target-number based systems, and I like that experience is gained through using skills instead of killing monsters (or using skills to kill monsters). I also found it an easier system for introducing role-playing games to people who had never played before.

--Flipping through my new 3.5 books (yes, I'm behind the times), I was struck by how Dungeons & Dragons has come to resemble Warhammer Fantasy Roleplay. what with characters taking class levels to get access to specific feats or abilities, and prestige classes reminding me oh so much of advanced careers.

--For me, the big issue is transparency. The best games are those where the rules don't interfere with the story. One of the best things about D & D is that every group can have their own way of doing things, and no one seems to mind. It is, of almost all the games I've played, the one people are most willing to forsake the rules of for the sake of drama and excitement.

Enough said. I'm afraid I'm about to stop making sense.

Greyline
 

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