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What feats need to be added to the game?

I've had the idea to make feats for each class that give you additional power in that class slightly beyond what a normal feat might give, but 'expend' your multiclass credit, and cannot be taken by Hybrids. Essentially, "Class specialization" feats.

The idea is to make not multiclassing an option that isn't immediately suboptimal (because even for a largely-single-class character, splash multiclassing is extremely good.)

I like this idea. It encourages focusing on a single class and could add some breadth to it. It makes your cleric extra clericky. Perhaps this could be an option to add another at-will to your list of powers. I'd love to see some means of doing that for certain classes that have a good selection of at-wills.

Ooooooh nice!

This is even better than my idea for getting another At-will. It gives up something valuable in exchange for something else sweet. Incidentally, this would also solve the issue of Eldritch Strike being a "human only" At-will for Warlocks.
 

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Ooooooh nice!

This is even better than my idea for getting another At-will. It gives up something valuable in exchange for something else sweet. Incidentally, this would also solve the issue of Eldritch Strike being a "human only" At-will for Warlocks.

Exactly taking up a multiclass feat even makes sense... if your DM is open to more exotic multiclassing / regional backgrounds you could still use windrise ports... and have a touch of cake with your eating.

Its a Class Focus Feat.... ;-), class focus feats a reward for sticking with what has been playtested the most, heheh.
 
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... this would also solve the issue of Eldritch Strike being a "human only" At-will for Warlocks.
Warlocks are odd in that they are the only class with no choice of at-wills unless they are human. Right now Eldritch Strike is the only at-will not tied to a specific pact (aside from Eldritch Blast which all warlocks have), and it's great for the melee warlock build. Unless your DM allows a swap of your at-wills, non-humans can never take it.

A class focus feat as mentioned above could allow any class to take another at-will power at the cost of burning their multiclass feat option.

A warlock-specific feat could allow locks to take another at-will. Alternatively it could allow one at-will to be swapped for another - Eldritch Blast for Eldritch Strike perhaps. Or should all warlocks have Eldritch Blast?

Or the entire class could be changed to allow the selection of a single warlock at-will attack power in addition to Eldritch Blast and your pact power. I don't see this as likely outside of house rules, but since the druid gets an extra at-will power, it doesn't necessarily seem out of line. I think they have opened up the design parameters some from the time they designed the PH classes to the PH2 classes. A third at-will would allow some personalization of your warlock.
 

Feats that let characters that have their two high ability scores in the same group (str-con, int-dex, char-wis) apply one of those ability score to other defenses than the habitual (ie str to reflex or int to will) ;)
 

Feats that let characters that have their two high ability scores in the same group (str-con, int-dex, char-wis) apply one of those ability score to other defenses than the habitual (ie str to reflex or int to will) ;)

Weakness Seeker
feat that lets you use a minor action .. maybe once per encounter
your power targets the weaker attribute of my enemy
Attack is fort defended: Monster has strength 22 and con 10 ... my attack on that monster with this feat is +6.
Attack is fort defended: Monster has dex 14 and int 6 my attack on that monster with this feat is +4
Attack is Will defended: Monster has Wis 12 and Cha 14 my attackon that monster is a wopping +1.

Oh never mind that needs to be a monster power... to encourage players to diversify thre characters stats.
 

I didn't say there was an issue, I said I wasn't thrilled with it.

I know that the weapon base type restrictions are mostly fluff, but Holy Avenger fists don't work for me, personally.

I'm not opposed to an unarmed fighting feat, or what have you, I just think that the feat proposed is ignoring too much of the work that went before it.

The problem is that if you give out anything less, it's basically a timmy card.
 




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