What flavor does your campaign have?

I refer you to the "D&D chicken flavour" earlier in this thread - the core books do indeed suggest worldbuilding influences, such as scattering dungeons and monsters around the landscape, the existence of armored priests called "clerics", the seperation of divine and arcane magic, the default magic items PCs are liable to find and spells they're liable to use etc. etc. These do provide a worldbuilding baseline - one complete enough that players usually know what to expect from a generic D&D world.

The classes and their spell lists profoundly affect the flavor of the game. That's one reason I asked how people acheive their campaign flavor. Do they eliminate warrior-priests with powerful healing spells? Do they elminate or raise the level of spells like Shield and Magic Missile? Do they remove Detect Evil?
 

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Much belated posting.

My primary game world is called Trinalia. It is a psuedo renassaince era setting like many D&D settings. I filter out many prestige classes and monsters, but generally let core classes and spells as they are.

The feel of the world? You might call it "High intrigue, High fantasy." The world is full of people more powerful than you, and they all have their own agendas.

The campaign has a very deep and involved history that I draw on for campaigns. If something happened in the history of the campaign, you can guarantee it will affect the PCs sooner or later.

The world is also evolving. At one time I read something in a magazine that fantasy games tend to be set with evil strong and good on the rise, or vice-versa. I originally started my campaign world about 15 years ago with the premise that the world is essentially pure with little in the way of evil influences. Then the machinions of one god set into motion a chain of events that caused something of a scourge on the land. That was the backdrop of the campaign setting 15 years ago.

Now, I am deciding that evil is making its march, and soon, evil will reach its apex. The campaigns I am running right now will end with one of the major evil nations falling, but this only creates a power vacuum for a more indidious villain. That villainous nation too will splinter, but the resulting war will be devastating. Then the cycle will be complete, and I will be at the other end of the spectrum: evil will be dominant, and good will be on the rise.


I have other fantasy campaigns in mind. One my PCs are currently visiting is in a post magical apocolypse world that is set during the receeding period of an ice age. The world is more primitive, with fewer great nations and more barbarians and more mindless threats, such as hordes of ravenous insects that were left over from the ancient magical wars. So far, my players have said they like this world, too.

My primary influences:
Stephen Brust's Vlad Taltos books.
The Final Fantasy series of games.
The games of my first DM (which in turn had a lot of influence from Conan, and Marvel Comics' Thor and DCs' New Gods)
History and Mythology (especially east Asian history and Greek, Norse, and Egyptian mythology.)

My players have told me I should market my world. I know better... my game world is too close to mainstream fantasy worlds like FR. However, I like to think of my world as a less cluttered FR. I think FR has some great ideas, but as a whole, it is a jumbled mess. I feel like my world's history and relations by way of comparison fits a lot tighter.
 

One my PCs are currently visiting is in a post magical apocolypse world that is set during the receeding period of an ice age. The world is more primitive, with fewer great nations and more barbarians and more mindless threats, such as hordes of ravenous insects that were left over from the ancient magical wars. So far, my players have said they like this world, too.

I really like the notion of insects as weapons left over from a magical war, and I remember that you've mentioned it before.

My primary influences:
Stephen Brust's Vlad Taltos books.
The Final Fantasy series of games.
The games of my first DM (which in turn had a lot of influence from Conan, and Marvel Comics' Thor and DCs' New Gods)
History and Mythology (especially east Asian history and Greek, Norse, and Egyptian mythology.)

I'm familiar with History and Mythology, and with Marvel's versions of Conan and Thor, but the rest would all be new to me. (Wait, I saw the Final Fantasy movie.)
 

mmadsen said:
I'm familiar with History and Mythology, and with Marvel's versions of Conan and Thor, but the rest would all be new to me. (Wait, I saw the Final Fantasy movie.)

The Final Fantasy movie bears very little resemblance to the games. The games are all invariably sort of steampunk fantasy in which creatures tend to be the source of magic.
 

I currently have three campaigns that I am DMing. I would put their flavors at the following:

The first one is sort of BirthRight, Ravenloft, DarkSun - ish; and a little bit Princess Mononoke and other animes. Where you come from is very important, the world is dark and has the sort of gypsy flavor to it. There is also a place that is very harsh. A continent of the land is ruled by colossal godlike creatures with a very low intelligence. Another continent is oriental versus arabic.

One of the other campaigns is very strongly good versus evil. Life versus undead, angels versus demons and all that. It is very DarkSun, Wheel of Time, or Pitch Black. It is on a desert world where survival is harsh and the multiple suns prevent any night.

The last campaign is Ravenloft/Tolkien ish. The powerful of the world are very powerful. They are immortals who's power is mostly hidden (nothing flashy). The common folk don't possess powers out of the ordinary.
 

hercules

okay, i'm not afraid to admit it: the biggest influence on my campaign is hercules: the legendary journies and xena: warrior princess.

not at first. at first i was trying to do some combination of George RR Martin and Cthulu, and Viking myth. Those are both still big influences, but I've found the broad, corny brushstrokes of those two shows translate well to D&D.

To those that want to claim those shows are just ripoffs of something else: you're right. but it's their spin on fantasy that i'm using, not their influences.

Cullain
 


Carnifex said:
.....I'm heavily influenced by China Mievilles Perdido Street Station and The Scar, for instance IMC there are Manipulators - biothamaturges who engage in 'fleshtwisting' to make hybrids, better slaves, etc. Not exactly the same as PSS, but the influence is certainly there.......

WOW!! I thought I was the only one who was influence by PSS! I also have used many other influences for various nations in my campaign worlds...Brian Lumley's Vampire World....Gene Wolfe's Severian series....The movies Alien and Aliens among others.
 

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