What flavor does your campaign have?

My current campaign is a mix of standard D&D trappings, with large helpings of Errol Flynn movies, comics' The Authority, Final Fantasy-style steampunk and bizarre Grimtooth-trap extrapolations. There's also some Claremont-era X-Men type mysteries and some real world politcal analogs (elves vs. giants = israelis vs. palestinians, etc.) thrown into the mix.
 

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Manilow is an Uber-Deity in my campaign. He fathered the deities in a primordial realm known as the Copacobana.

he qualifies for godhood. he did write the songs that make the whole world sing, after all. :p
 


Hey, hong, you didn't go quite all the way: shouldn't that be the sons of Elendil, not Aryas?

Anyway, now that I've gotten that nerdy not-quite-joke out of the way, I'm currently playing in the Iron Kingdoms, so the flavor is set for us (although I'm probably too busy for the next few months to really play it.)

I prefer homebrew, though, and the flavor I'd like to run right now is a combination of Lord Dunsany and earlier Lovecraft (think The Queen of Elf-land's Daughter and The Dreamquest of Unknown Kadath) and the X-files...
 

It's probably tempting fate (and player hijacking) to assign a falvour to a campaign that started last Monday, but my tastes are well established, so...

Lovecraft is a big influence, not so much in issues of detail (e.g. no mythos deities or monsters) or the eldritch superabundance of squamous adejectives, but in the sense that there is big, nasty stuff out there that you can barely hope to understand, let alone defeat . You might guess that this isn't an epic level campaign, and that in the past I've played/DM'd rather more Call of Cthulhu than D&D.

The inspiration for the current campaign - though the concept has strayed a very, VERY long way in the interim* - was the
Viriconium stories by M John Harrison. Though I have toned down the ennui a little, otherwise....

DM: Roll the dice
Player: 20!
DM: You fail.
Player: But that's a total score of 32!
DM: It doesn't matter. It's all futile anyway. Why not eat the table cloth instead?

* - in other words, Richard, that means that reading the stories won't give you any big clues!
 

I prefer homebrew, though, and the flavor I'd like to run right now is a combination of Lord Dunsany and earlier Lovecraft (think The Queen of Elf-land's Daughter and The Dreamquest of Unknown Kadath) and the X-files...

I wouldn't mind capturing the flavor of Dunsany's The King of Elfland's Daughter either, but how would you? Besides having a demi-plane of Faerie...
 

Since I have a little time and can return to the board for a while....


My campaign is inspired by
Classic D&D (Gygax)
Buckets of H.P. Lovecraft
Vision of Escaflowne
Final Fantasy
Tolkien
Mercedes Lackey
Traditional Fairie Tales
Robert Howard (a lot of this)
Karl Edward Wagner
Manly Wade Wellman and Appalachian folk Fantasy
Fantasy Metal especially Blindguardian and Dragon Force
Record of Lodoss War
Jack Vance
Brian Frouds books on Fairie
Legend
Labryinth
A tiny dollop of Gor
A dollop of Magic the Gathering
Myths espcially Nordic and Greek
Katherine Kerrs Devverey Series
Jungian Cosmology
New age Cosmology
Bhuddism
Catholocism
Judiasm especially Quaballa
Gnostic Thinking
Hindusim
History from 400BCE to 1830CE
And any Enlightenment Punk stuff like At Sword Point by Ellen Kushner and Thersa Edgarton's Goblin Moon
Sea Chantys
Zombie Movies
Sinbad films
Diablo 1 and 2
Pokeman

and more....


Whew.....

The players call it Record of the Final Vision of Vinyar

In fee I thing it would remind people of a chaotic version of SHARKS campaign. I don't know for sure but when I read SHARKS posts I see a lot of my own thinking in there.

The Capsule description of the game:

Technologically equal to 1830 or so, Gunpower is rare (it requires alchemy) Socially modern (the original humans on the world are originally from late 20th eraly 21st century earth) Humano-centric world
Reincarnation is a proven fact, Death is cheap, life is priceless.
Lots of magic, a little wonder and a lot of variety

Strongest Inspirations

Robert Howard/Lovecraft
Fairie tales (the scary kind)
 
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Although my currect campaign takes place on Greyhawk,
it has a Gothic/Cthulu Horror mixed with Diablo style hack in slash and, of course, classic sword and sorcery.

Ulrick
 

I'm probably just being cynical, but I get the feeling that some of these influences appear to be a little too "trendy" to come across as totally sincere.

It's cool to look to old fantasy fiction for inspiration, but honestly, are we all influenced as much by it as this thread makes out versus more contemporary influences? I mean sources that aren't "fantasy high brow", because they're not in novels. For example, I think some computer games such as Planescape: Torment or even gaming supplements such as Skullport have as much to offer to a D&D game in terms of inspiration and style as The King of Elfland's Daughter, but it seems tres chic to cite Moorcock, Lovecraft or Howard instead. And yes, I have read a few of their books and do appreciate their work and ideas...

I'm not having a go at anyone in particular, just airing a view on this thread in general...
 
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