What Game Rules should be my alternate for WotC products?


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Warhammer 2nd Edition would be my vote if you didnt want to play anything related to D20

The Riddle of Steel is interesting

I like TRUE20 if you want to have something familiar
 


jonathan swift said:

...seriously?

I'm in love with the d6 system... in fact, next month, we're using it for a wild west game. It's great for sci-fi or modern adventure - anything with a cinematic feel. But for a fantasy game, I find the system lacking - especially in it's newer incarnations.

The Character Abilities are not at all balanced (which is fine, since this isn't really a game about balance - the GM is expected to use more than a bit of fiat to run the game). Much of the rules are splotchy at best. And it has a crappy progression system - it's fine for mini-games, but it has no real "progression" to it.

I just don't feel it does fantasy well, or campaigns.
 


I'd also recommend True20. It has a good fan base, rules that work. . . but anyway, I suggest checking out the game (and its main forums) to see if it appeals, first of all.

For a more oldschool approach (i.e., 3e meets 1e), C&C should do the trick. Again, a good fan base, and rules that apparently work well.
 

Aus is right, C&C is more "old school" but it can be fun.

True d20 though probably has more options in terms of what you can do with it and what game types to run.
 

Lots of good suggestions above (including "keep playing D&D, but don't buy more from WotC"). However, I'll suggest Runequest (Chaosium's old version, or Mongoose's new one).

The system has strong roots in D&D. It's solid (although I hear the Mongoose version needs few patches). Plus, you get to support a trademark that Hasbro let expire (they owned the trademark from buying Avalon Hill).
 


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