jmucchiello
Hero
Other than places that you can be directed to by card, I fail to see how important this is.Zimri said:There are also things like knowing what spaces are typically landed on most frequently
More tactical than strategic but I suppose one could at least discuss this.when it is more beneficial to stay in jail
This may be strategic but since you cannot know what properties you will get a chance to buy, it's not very valuable. You should buy just about everything you land on if you can.what the ROI is for properties at various levels of development
This just means you should always know your net worth when passing Go To Jail. And the rule that you can't look it up is just stupid but we won't get into that.when it is better to pay 200 or 10% (because once you start calculating (and people can tell) you HAVE to pay the 10%)
The worst thing about monopoly (and D&D) is folks who add house rules that make the game worse. Putting money on free parking turns a 2 hour game into a 6 hour game. All the things that pull money out of players hands are there to bring the end of the game closer. Don't put that money back in.I have found that in monopoly as in D&D very few people play by or know all the RAW and they all hate rules lawyers.