What games do Wizards designers play?

davidschwartznz said:
Yes, Monopoly has a lot of history working for it. It also has a lot of marketing behind it to keep it in the public eye. You're unlikely to ever see Settlers of New York City or Spongebob of Catan. (Speaking from New Zealand, where we just got a new here&now edition of Monopoly.)
No, you get Settlers of Canaan, Settlers of the Stone Age and Settlers of Nűrnburg. What's up with that?
 

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jmucchiello said:
No, you get Settlers of Canaan, Settlers of the Stone Age and Settlers of Nűrnburg. What's up with that?

You'd expect some of us still live in the Stone Age! Wait a moment...

How much is Monopoly played in Germany, anyway?

Cheers!
 

jmucchiello said:
Ticket to Ride makes a better gateway board game then Settlers. As much as settlers is simple it does contain a few too many fiddly bits. TtR is simpler without sacrificing decision making.
I'm merely discussing popularity. I've heard good things about Ticket to Ride, but I haven't seen the rampart popularity that Settlers seems to have had.

Another game that seems to have moved towards popularity that I first saw in the hobby market is Apples to Apples. Now that's a simple game with straightforward gameplay.
 

MerricB said:
You'd expect some of us still live in the Stone Age! Wait a moment...

How much is Monopoly played in Germany, anyway?

Cheers!


Hmm, my friends, my family most people I know and myself played monopoly occassionaly. Before there was Settlers of Catan.
Settlers of Catan is huge here. Many people own a copy of Settlers (though not as many as monopoly, as nearly everyone owned a copy of that game in the past) and I am pretty sure it is among the most played board games here.
 

Yeah, you´ll be hard pressed to find a household where not most of the people played Monopoly a lot in the past. It´s still the boardgame of boardgames.

Tangent: The german version of Monopoly is the only one which does not possess street names taken from a real city. There WAS a time when the streets had names of real streets in Berlin. But one of the most expensive streets was one where a Nazi bigwig (Göring?) also lived. He was extremely angry that a game depicted his home as being a place where extremely high rents had to be paid - subsequently he saw to it that the game was forbidden and only allowed again when they removed all "real name" streets. There is, however, a special edition sold now with all the "real" names. But i´ve grown up with a Monopoly full of fantasy names.
 

JustinA said:
One of the saddest conversations I ever had was with a guy who wanted to spend inordinate amounts of time discussing the "strategy" of Monopoly.
Oh yeah, I wanted to mention there is one bona fide "strategy" in monopoly. The housing and hotel supply is finite (32 and 12 respectively). You cannot buy hotels without first having 4 houses. So a player with low valued properties should build houses fast and leave their properties at 4 houses to monopolize the house tokens. If there aren't enough houses to get 4 on a whole color, they never become hotels. Making a "bad" trade to lock your opponent out of the houses is the height of Monopoly strategy.

I fail to see, however, how you can spend inordinate amounts of time discussing this strategy. :)
 

I've read the term "german-style boardgame" several times in that thread and I've heard it on some occasions in the past. Being Swiss/German and all....but I cannot figure out what "german-style boardgame" means when it comes to board games. Is this just a generalizing term for builder games or is it something else?
 

Wikipedia Entry

I was confused, too, but after reading through that wikipedia entry I would say, German-Style-Board games are what I expect modern games, that are not designed as party games, to be like.

If someone says to me, I have bought a new board game, I would expect it to fall into that category, unless he tells me it is something different.
 
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jmucchiello said:
Oh yeah, I wanted to mention there is one bona fide "strategy" in monopoly. The housing and hotel supply is finite (32 and 12 respectively). You cannot buy hotels without first having 4 houses. So a player with low valued properties should build houses fast and leave their properties at 4 houses to monopolize the house tokens. If there aren't enough houses to get 4 on a whole color, they never become hotels. Making a "bad" trade to lock your opponent out of the houses is the height of Monopoly strategy.

I fail to see, however, how you can spend inordinate amounts of time discussing this strategy. :)

There are also things like knowing what spaces are typically landed on most frequently, when it is more beneficial to stay in jail, what the ROI is for properties at various levels of development, and when it is better to pay 200 or 10% (because once you start calculating (and people can tell) you HAVE to pay the 10%)

I have found that in monopoly as in D&D very few people play by or know all the RAW and they all hate rules lawyers.
 
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A German-style game (also known as an Eurogame) is generally a fairly simple game (ruleswise) that admits quite a bit of strategy. Often theme-light, and interested more in the game play than the simulation.

Cheers!
 

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