Jack7
First Post
I play games (Role Playing Games and other types of games), not just for entertainment, or to train for something, but also to Problem-Solve.
Occasionally I will play D&D, or my variant of it at least, or other RPGs with some problem I am working on written into the scenario/mission/adventure/campaign I am constructing or playing. Sometimes seeing how my players react to it will give me new ideas on how to solve the Real World Problem. Or maybe just seeing the scenario played out in a different format, or setting, or from a different angle will give me new problem solving ideas. (This doesn't always happen but sometimes it can be a very successful problem solving technique, or will at least give me new insights or ideas about how to solve the problem.)
This is what I call Alternate Direct Problem Solving, through gaming or other means. But I also engage in Alternate Indirect Problem Solving.
ADPS usually takes the form of an RPG, ARG, or PRG. Because the problem or problems can be "written directly into" the gaming or scenario script. (Sometimes just writing the problem out in a script format for game construction will help me see the solution or possible solutions to the problem or problems I face.)
AIPS though usually takes the form of Wargames or sometimes board games. For instance my favorite game for indirect problem solving is Star Fleet Battles (the map and paper game, not a computer game), or sometimes Chess or Risk or Stratego or Scotland Yard. With indirect problem solving I don't write the actual problem into the game itself as much as just imagine the game components to be different aspects of the problem. For instance in my mind my ship might represent a possible workable solution, and the other ships might represent different aspects or elements of the problem I'm facing.
(As a little side-note I think that the reason physical games with maps and counters and paper etc. are useful to me as problem solving aids, and computer and video games are usually not, is because I can touch and feel the physical game elements. Which to me adds a sort of "solidity" to the problem or the elements of the problem I face. I can pick up an enemy ship marker, or a figure, and feel it and turn it over not just in my mind, but in my hands. Those tactile and visual elements help me problem solve.)
The kinds of problems I generally use games to help problem solve are usually business (I own and run a communications company), or career (I write and invent) related. Though occasionally I use games to help me problem solve cases or experiments. If I'm missing something.
Theoretically though games could be useful in helping solve all kinds of problems. It's just I use them mainly as aids for solving business and career problems. But they needn't be limited to that kind of problem-solving.
Anyway, what games do you guys play to either directly or indirectly problem solve, or what games do you play that are helpful to you with problem solving?
Occasionally I will play D&D, or my variant of it at least, or other RPGs with some problem I am working on written into the scenario/mission/adventure/campaign I am constructing or playing. Sometimes seeing how my players react to it will give me new ideas on how to solve the Real World Problem. Or maybe just seeing the scenario played out in a different format, or setting, or from a different angle will give me new problem solving ideas. (This doesn't always happen but sometimes it can be a very successful problem solving technique, or will at least give me new insights or ideas about how to solve the problem.)
This is what I call Alternate Direct Problem Solving, through gaming or other means. But I also engage in Alternate Indirect Problem Solving.
ADPS usually takes the form of an RPG, ARG, or PRG. Because the problem or problems can be "written directly into" the gaming or scenario script. (Sometimes just writing the problem out in a script format for game construction will help me see the solution or possible solutions to the problem or problems I face.)
AIPS though usually takes the form of Wargames or sometimes board games. For instance my favorite game for indirect problem solving is Star Fleet Battles (the map and paper game, not a computer game), or sometimes Chess or Risk or Stratego or Scotland Yard. With indirect problem solving I don't write the actual problem into the game itself as much as just imagine the game components to be different aspects of the problem. For instance in my mind my ship might represent a possible workable solution, and the other ships might represent different aspects or elements of the problem I'm facing.
(As a little side-note I think that the reason physical games with maps and counters and paper etc. are useful to me as problem solving aids, and computer and video games are usually not, is because I can touch and feel the physical game elements. Which to me adds a sort of "solidity" to the problem or the elements of the problem I face. I can pick up an enemy ship marker, or a figure, and feel it and turn it over not just in my mind, but in my hands. Those tactile and visual elements help me problem solve.)
The kinds of problems I generally use games to help problem solve are usually business (I own and run a communications company), or career (I write and invent) related. Though occasionally I use games to help me problem solve cases or experiments. If I'm missing something.
Theoretically though games could be useful in helping solve all kinds of problems. It's just I use them mainly as aids for solving business and career problems. But they needn't be limited to that kind of problem-solving.
Anyway, what games do you guys play to either directly or indirectly problem solve, or what games do you play that are helpful to you with problem solving?