Lastoutkast
First Post
I think the biggest obstacle to the cooperative experience is the GM wanting to control the game, by deciding what counts as the "real" stakes of the game. 
So I think concepts like "the plot", "the adventure", "sidequest" - all terminology which prioritises the GM's vision of the game over the players' - is the enemy of the cooperative experience.
^^^
This. Very well said.
				
			So I think concepts like "the plot", "the adventure", "sidequest" - all terminology which prioritises the GM's vision of the game over the players' - is the enemy of the cooperative experience.
^^^
This. Very well said.
 
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		