Rashak Mani
First Post
This weekend our Cleric got wasted by a Golem with an insta-kill save or die spell in him in the first round. Since we weren't aware of this capability this added ZERO to the game. Dying is one thing... dying suddenly due to a completely unforeseen enemy capability simply sucked big.
I'm not whining... if we knew about this we might have felt suspense, tension or fear of the Golem. We might have tried to get around him somehow. When you know you will face a Medusa you can prepare yourself ... and that adds something to the game. Even if you can't prepare... it does something to the game. Hunting beholders ? Get good Fort saves for example.
Petrification can be reversed with spells and potions... paralysis spoils that combat for the player but ends eventually... charm, confusion and other "insta-takeout" are usually not definite. So even if they are a total surprise they don't spoil the game.
Anyone disagrees ? Does anyone think surprise insta-kill monsters and spells add something to the game beyond high mortality and disgruntled players ? When I'm the DM I stay very clear of these game spoilers... unless they add to the game and create fear in the players. Still at least they can plan on how to deal with these risks.
I'm not whining... if we knew about this we might have felt suspense, tension or fear of the Golem. We might have tried to get around him somehow. When you know you will face a Medusa you can prepare yourself ... and that adds something to the game. Even if you can't prepare... it does something to the game. Hunting beholders ? Get good Fort saves for example.
Petrification can be reversed with spells and potions... paralysis spoils that combat for the player but ends eventually... charm, confusion and other "insta-takeout" are usually not definite. So even if they are a total surprise they don't spoil the game.
Anyone disagrees ? Does anyone think surprise insta-kill monsters and spells add something to the game beyond high mortality and disgruntled players ? When I'm the DM I stay very clear of these game spoilers... unless they add to the game and create fear in the players. Still at least they can plan on how to deal with these risks.