silentspace
First Post
Kahuna Burger said:I'm in with the "story not reality" crowd. I'm not interested in an extra layer of grittiness and realism if its main effect is to hamper the telling of a good story.* I'm not trying to simulate reality, I'm trying to simulate an engaging fantasy. As a result I dislike instakills both against and from the PCs. (I also agree with DocM that too much arbitrary "realistic" death leads to less player investment in their characters and less engaging characters as a result.)
I think it comes down to a gamer preference. Those who consider rpgs more of games, where you want to compete and win will want as much "realistic" death and nastyness as they can get. Those who are farther on the interactive storytelling side usually don't, it can be a barrier to a 'good' campaign. Personally, I don't find "don't die" to be a compelling challange, and thus don't worry that lower leathality will somehow fail to challange me.But I play a different game than some other RPers, even if all the books are the same.
*I once had a weird idea of making a film that would be a set of several short shorts. Each would set up a classic movie situation (from multiple genres) then resolve it suddenly through the application of "realistic events". The ending short would tie together the shorts (possibly through a cleanup crew that gets involved after all of them) while one of the characters talks about a movie he wants to write. When some plot point is challenged with "well why don't they do X?" he responds "cause then there's be no story." End film. The film would either be called "cause then there's be no story" or "15 premature climaxes." This serves no purpose except to mention that this old idea always resurfaces when there is a disagreement on this board involving the conflict between realistic 'challange' and mutually engaging story.
Kahuna Burger
The problem is when you start to ask "At what point is a death cinematic enough?" What if you don't die in a surprise round, but die on round 1? On round 2? When is it cinematic enough? And what if your opponent isn't the BBEG, but a trap? Or one of the BBEG's underlings? What if it was entirely possible to kill the underlings easily, but because the PCs took certain actions instead of others they are in a situation where the underlings are a tough challenge?
When is a PC death cinematic enough to become acceptable?
There's no getting around the fact that at its core, the game is about combat. Gaining levels are about attacking better (BAB), taking more damage (HP), and surviving longer (Saves). In other words, the game is designed around combat, and the abilities of different characters to survive it. In the 3/3.5 editions there have been some skills added to allow for different types of encounters (diplomacy, intimidation), but these are the exceptions that prove the rule.
Of course, the game is open-ended enough that people are free to play it however they like, so you can make of this what you will.