What happened?


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OOC:
Latharion will save = 18

If at all possible Latharion will try to set up a flanking postion with whomever is near, preferably with a 5' step, if not with tumble, setting his dodge to whomever can have an AoO.

AC 15, 19 vs AoO, +1 dodge, Tumble skill +7. Attack +4, dmg 1d8+3, +1d6 sneak. You do the rolling 'cause I don't know what to roll.He will use an action point to avoid an AoO if needed.
 

OOC: on my map you are in the middle of the party so you will have to move at least 15 feet to be in position to melee with either one of them and all 30 to go toe-to-toe with the ogre

Everyone makes thier saves against the streams of colors in the form of a spray.

Siobhan is up
 

*Since her slingstones proved useless, Siobhan will instead move towards Stulgar's target, drawing her scimitar, and aid Brother against his target (lending a +2, or a +4 if she can also help him flank it).*
 

She can get the flank if she provokes an AoO, i will assume you do not, providing only a +2, provided you can roll a 10 on an aid another check.
 


OOC; you cannot charge through your allies, so you didnt charge,but simply moved in stead. You definitely hit regardless of that.

Siobhan steps to the side of the creature and aids stulgar's attack.

Latharion moves ford, tumbles around the big ogre's reach and flanks the creature with Raven tumble (1d20+7=19)
Attack,damage (1d20+5=12, 1d8+3+1d6=11) ..however he still misses,chinking off of the resin armor and unable to pierce it.

Raven Attacks , completely faking the beast out, but also failling to penetrate the armor.(also raven, your weapon(only the sling bulets were) isn't abberration bane, simply byeshk(which in this case is conferring a +1 bonus to hit.)

Stulgar pauses for a moment, in realization that there are no more spots around this particular Resin-beast.(choose another action mon frere, the wall takes up his 4th side.)

Lily, Seat, I need actions.
 

"The resin is tougher than it looks!" advices Seat. "Aim for spaces clear of it - on joints and such!". He aims at aone of the resin beasts and utters a prayer to an obscure goblin god of the fires and forges; a fiery stream jumps from his fingers in the direction of one foe.

Using Dark Knowledge as a move action, everyone has +1 to hit the spellcasting beasts. Then casts Scorching ray at the most exposed (that's it, the one he has less cover or concealment from Seat's position). Ranged touch attack is 13 (counting his Dark Knowledge bonus) and damage is 15 fire damage. All rolls here

Spells:

2nd level: Cure moderate wounds, Web, Scorching ray.
1st level: Cure light wounds, Burning hands, Entangle, Free slot.
0 level: Cure minor wounds, Detect magic, Read magic, Purify food and water.
 
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Seat connects with one of the resin beasts still on the ceiling and catches it on fire,sending it to the floor screaming for moment and then it passes out. and stulgar i suppose charges the other one. and puts a dent in it.
 

Raven will keep fighting defensively, trying to hold them off from her end.

OOC: On second thought, I won't post my next action until you give me a clear. Things may change, eh?
 

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