Shadowdweller00
Adventurer
Depends on the class, nature of the god / patron, and nature of transgression. USUALLY it's lose powers until amends have been made. But new gods or patrons may be found to replace old ones. Usually a difficult task or sacrifice is required in the latter case to prove devotion, though often at least some of the former powers may be given provisionally until said task complete. I find that the lack of consequences for disobedience results in inappropriate disrespect of supernatural powers and other undesirable characteristics in a game world.
If a character wants to create a character in deliberate defiance of a god or patron from the get-go, I'm willing to work with them. But the player needs to negotiate ways in which they maintain powers despite being at odds with the god/patron's goals...i.e. loopholes to use. But things don't always go the player's way and they are warned about this ahead of time. If player casually decides to defy their god/patron when it becomes inconvenient, bad things happen.
If a character wants to create a character in deliberate defiance of a god or patron from the get-go, I'm willing to work with them. But the player needs to negotiate ways in which they maintain powers despite being at odds with the god/patron's goals...i.e. loopholes to use. But things don't always go the player's way and they are warned about this ahead of time. If player casually decides to defy their god/patron when it becomes inconvenient, bad things happen.