Quasqueton
First Post
I see many threads here debating the power/effectiveness/utility/etc. of the various races/classes/feats/spells/skills [X]. Often in these debates, the expected opponents for the character are used as examples of situations were the X would be useful or shine.
For instance, it is said that a paladin's immunity to fear is really useful when fighting dragons.
A dwarf's +4 AC vs. giants is useful at higher levels where such opponents are expected.
Improved Disarm is useful against "humanoid" creatures weilding weapons.
But what happens to game "balance" when the opposition does not come out of the core Monster Manual?
Is the paladin class substantially weakened by not having dragons? Is the dwarf race substantially weakened by not having giants? Obviously the Improved Disarm feat is knocked down to nigh useless if the main enemies use natural weapons. How much are other classes and feats and whatnot affected by altering the expected opponents throughout a campaign?
A cleric's turning ability is useless in a campaign without undead. (Assuming core rules only.)
I've seen complaints in here from Players playing a rogue character in a campaign where most of their enemies are undead, constructs, etc.
My campaign world takes place on a newly discovered continent. The vast majority of creatures in this world are not from the core Monster Manual. (In fact most are my own creations based on minis I buy.) Although I have a vast array (probably about 50 so far) of creatures for my world, I don't know if they match the MM for expected variety. [There are very many creatures in the MM that never get used in any campaign.]
So, basically what I'm asking here, how heavily are the aspects of the game balanced based on the expected opponents from the core MM? How badly out of whack do things get when the expected variety of campaign bad guys is drastically altered?
Quasqueton
For instance, it is said that a paladin's immunity to fear is really useful when fighting dragons.
A dwarf's +4 AC vs. giants is useful at higher levels where such opponents are expected.
Improved Disarm is useful against "humanoid" creatures weilding weapons.
But what happens to game "balance" when the opposition does not come out of the core Monster Manual?
Is the paladin class substantially weakened by not having dragons? Is the dwarf race substantially weakened by not having giants? Obviously the Improved Disarm feat is knocked down to nigh useless if the main enemies use natural weapons. How much are other classes and feats and whatnot affected by altering the expected opponents throughout a campaign?
A cleric's turning ability is useless in a campaign without undead. (Assuming core rules only.)
I've seen complaints in here from Players playing a rogue character in a campaign where most of their enemies are undead, constructs, etc.
My campaign world takes place on a newly discovered continent. The vast majority of creatures in this world are not from the core Monster Manual. (In fact most are my own creations based on minis I buy.) Although I have a vast array (probably about 50 so far) of creatures for my world, I don't know if they match the MM for expected variety. [There are very many creatures in the MM that never get used in any campaign.]
So, basically what I'm asking here, how heavily are the aspects of the game balanced based on the expected opponents from the core MM? How badly out of whack do things get when the expected variety of campaign bad guys is drastically altered?
Quasqueton