arnwyn said:Well, I think most genres (well, most genres that we would actually want to play) have been covered.
But, in terms of rules, I'm still waiting for a fully detailed trading system - so the PCs could act as merchants in between adventures (or during their travels between adventure locations). Example: "Well, we are PCs who are privateers, and since we own this ship and are going to City X anyways, let's take some cargo and make a bit of money while we're at it." Okay... what cargo? How much can they purchase? How much will it cost? What bonuses do they get if they are buying products at a location that has noted that these goods are "exports"? When they get to their destination, how much can they sell? At what price? What bonuses do they get if they have x ranks in Bluff? Or x ranks in Profession (merchant)? What bonuses do they get if they are selling goods at a location that has noted that these goods are "imports"?
Example #2: PCs are guarding a merchant caravan on their adventure. Said merchant caravan gets wiped out, with the PCs victorious but sole survivors. PCs are now "owners" of the caravan. How much is the caravan's goods worth? How much can they sell at a particular location? For what price? Etc, etc.
You may want to check out FFG's Smuggler's Run for their Dragonstar line. It has a trading system that you may be able to adapt to what you want. It will take a little work to convert, as the system presumes a high-tech universe, but you may be able to get what you are looking for from it.