Krishnath
First Post
Doing a Kurt Cobain only works if you are in a famous rock band allready. 
English, huh, I might get that also, if a couple of people drop from the English C course, I'm in...
That should be the easiest passing grade I'll ever get...
And, no, you can't borrow my books, I need them myself. I've made two new fey since I got them, and I'm currently revising the Iouns (and I'll add some new ones as well...
)
The changes to the classes? Well, there a quite a lot, here is a basic rundown:
Barbarian - More evasion abilities, increased movement, greater rage (+6 str and con among other things), mighty rage (+8 str and con among other things), tireless rage (no longer exausted), and an increased bonus to will saves when raging.
Bard - More skills and skillpoints, More spells (although they do lose some), new bardic music,
Cleric - Changes to the spells, new spells, loses some spells.
Druid - Spontaneous casting of Summon Natures Ally spells!!!!!!! Changes to Animal Companions (now work similar to familiars and a paladins mount, but can change it at a whim.), Changes to Wild Shape (Can now become a plant creature at 12th level.)
Fighter - No real change.
Monk - Change to speed bonus, change to slow fall (a 20th level monk can fall any distance without damage!), changes to unarmed attacks (considered magic from 4th level, lawful from 10th, and Adamantine from 16th, STACKS!), Changes to damage, More special abilities, Bonus Feats!
Paladin - No real change, abilities are spaced out better, New spells.
Ranger - Reduction in HD to d8, More abilities, can hide in plain sight from LVL 17!, Bonus feats (you choose to either specialize in ranged or close combat, and get bonus feats accordingly to your choice, once the choice is made, you cannot change it), New spells, change to animal companion as with druid, other bonuses.
Rogue - No real change.
Sorcerer - No big changes other than to the spells, can exhange a learned spell for a new one every even level from fourth as long as the spell you exchange is at least 2 levels lower than your highest castable level (A 4th level sorcerer can exchange a 0 level spell, an 8th level sorcerer can exchange any spell of 2nd level or lower).
Wizard - New spells, loses some spells, changes to school specialization (When you specialize in a school other than divination, you choose any two schools other than divination as banned, if you choose to specialize in divination, you only need to loose one other school.), Cheaper to scribe spells.
That's about it.
Later,

English, huh, I might get that also, if a couple of people drop from the English C course, I'm in...

And, no, you can't borrow my books, I need them myself. I've made two new fey since I got them, and I'm currently revising the Iouns (and I'll add some new ones as well...

The changes to the classes? Well, there a quite a lot, here is a basic rundown:
Barbarian - More evasion abilities, increased movement, greater rage (+6 str and con among other things), mighty rage (+8 str and con among other things), tireless rage (no longer exausted), and an increased bonus to will saves when raging.
Bard - More skills and skillpoints, More spells (although they do lose some), new bardic music,
Cleric - Changes to the spells, new spells, loses some spells.
Druid - Spontaneous casting of Summon Natures Ally spells!!!!!!! Changes to Animal Companions (now work similar to familiars and a paladins mount, but can change it at a whim.), Changes to Wild Shape (Can now become a plant creature at 12th level.)
Fighter - No real change.
Monk - Change to speed bonus, change to slow fall (a 20th level monk can fall any distance without damage!), changes to unarmed attacks (considered magic from 4th level, lawful from 10th, and Adamantine from 16th, STACKS!), Changes to damage, More special abilities, Bonus Feats!
Paladin - No real change, abilities are spaced out better, New spells.
Ranger - Reduction in HD to d8, More abilities, can hide in plain sight from LVL 17!, Bonus feats (you choose to either specialize in ranged or close combat, and get bonus feats accordingly to your choice, once the choice is made, you cannot change it), New spells, change to animal companion as with druid, other bonuses.
Rogue - No real change.
Sorcerer - No big changes other than to the spells, can exhange a learned spell for a new one every even level from fourth as long as the spell you exchange is at least 2 levels lower than your highest castable level (A 4th level sorcerer can exchange a 0 level spell, an 8th level sorcerer can exchange any spell of 2nd level or lower).
Wizard - New spells, loses some spells, changes to school specialization (When you specialize in a school other than divination, you choose any two schools other than divination as banned, if you choose to specialize in divination, you only need to loose one other school.), Cheaper to scribe spells.
That's about it.
Later,