• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

What have you done to my Underdark Fey thread?

Actually, I find that the heart of darkness is fairly balanced. It's not overly powerful and it causes a permanent loss of Con. Although, I think it would be wise to make it harder to use by good characters. For example, I would have the users alignment go one step towards evil. And if a good character uses it, the character must make a fort save or become undead (I.e: gaining the undead type and loosing con) in addition to moving one step towards evil on the alignment spectrum. Of course this is just my opinion. :p
 

log in or register to remove this ad

How about this?

If a Good character uses it, he must succeed at a Will save or move one step towards Evil. He must also succeed at a Fort save or loose another point of Constitution.

If a Neutral character uses it, he must succeed at a Will save or move one step towards Evil. He doesn't risk loosing another point of Constitution.


I tried comming up with interesting item combinations that would make it more interesting buying items. For example the Necromancer's Bracer with the pearls and the Staff of the Black Ray that can be used in using with the Ring of the Black Ray, etc.

If you should happen to have any suggestions or ideas for items, feel free to give em too me, I would flesh em out and show them to you.

Same goes for spells, btw. I dont know if you saw the spell list, gotten 19 finished so far. Gonna be sooo nice seeing it all on print some day :)
 

ohhh... another question for you Mr. Monster-Maker, can undead become Dire? I know most Dire creatures are animals (but I did see a Dire Troll somewhere).

Still, any ideas hanging around somewhere for necromantic stuff?
 

Well, I don't technically see anything that prevents and undead from becoming dire, although, I would not use any template to upgrade an existing undead, but rather create a new and more powerful version of said undead creature. A dire wraith would be one idea for example.... ;)

As for ideas for items, none at the moment, but for spells on the other hand... here's an idea:

A negative energy spell (think similar to vampiric touch, but the caster doesn't gain any hp) that transforms the slain creature into a wight or other medium-powered corporeal undead.

Sound good?
 

Touch of Hungering Flesh
Necromancy
Level: Clr 6, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 action
Range: Touch
Effect: Causes negative damage, slain foes animate as Wights
Duration: 1 round/level
Saving Throw: Fortitude half
Spell Resistance: Yes

Touch of Hungering Flesh causes the casters hand to be charged with negative energy. The caster can make a touch attack to discharge the energy into a living target. If the caster hits his target, he causes 5d8 points of Negative Energy damage + 1 per caster level (up to +10). The target is allowed a Fortitude saving throw to reduce the damage. Touch of Hungering Flesh will remain in effect on the caster either until it's duration ends or it's discharged.
If the target is slain by the spell, he will return in 1d4+1 rounds as a Wight. The Wight will not be under the command of the caster. The caster can use his Rebuke Undead ability if he is an evil Cleric or the Control Undead spell to assume command of the Wight.
Material Component: A piece of nail or hair from a dead madman
 


Hmmm.... I try not to use an idea more than once. You should check out the list I have already, Im gonna send it over (whether you like it or not).
 


muahaha.....

erm... havent found it yet, so its a waiter... dangit

Got any other ideas lying around for items & spells? Unique stuff, ideas or something else?

If you have a monster or two that you think are good Necromantic critters, that could always earn you your name in the book ol' Nath ;)
 


Into the Woods

Remove ads

Top