shivamuffin
First Post
Clay: You're right about the spell. I think it's preferrable to a Fireball, since it won't create an area of effect issue in combat. LOL. That's why I made it...( Sigh ), I have been known to get out of hand with fire spells in campaigns, so Immolation was a solution. Conflagration, an Al Qadim spell is much nastier. I have a copy ( BTW, I wish I was the author of this ):
Conflagration
Evocation [Fire]
Level: Sah [flame] 9, Sor/Wiz 9
Components: V, S, M
Casting Time: 1 action
Range: Long (400 ft. + 40 ft./level)
Target: 1 creature
Duration: 1 round/level
Saving Throw: Reflex half (see text)
Spell Resistance: Yes
This gruesome spell sets a living creature on fire, incinerating its hair, and clothing, and at least the top layer of flesh.
The target takes 2d6 damage each round, with no saving throw. Individuals within 10 feet of the target are allowed a Reflex saving throw. Failure means that they, too, take the 2d6 hit points of fire damage; success means the damage is halved. As conflagration inflicts continuos damage, Concentration checks are required to cast spells in the area.
The living target of the conflagration can move and fight normally as long as he lives, and all those within 10 feet at any time during the round are subject to fire damage.
Death brings no relief. Upon death, the target's corpse falls under the control of the caster (if he is within range), who can animate the target as a standard action, causing the body to stagger 20 ft. each round, spreading further destruction.
Conflagration is difficult to thwart without magical means. Spraying the target with water or sand only creates a billowing cloud of steam or hot dust within 20 feet of the target, causing 4d6 points of additional fire damage to those within the cloud (but not to the target). Complete immersion in a large amount of water, or burial beneath the sand, reduces damage to 1 point per round for both the target and those within 10 feet. A well or reflecting pool does not contain enough water for this task, but a small lake does.
Material Component: A wax doll.
Conflagration
Evocation [Fire]
Level: Sah [flame] 9, Sor/Wiz 9
Components: V, S, M
Casting Time: 1 action
Range: Long (400 ft. + 40 ft./level)
Target: 1 creature
Duration: 1 round/level
Saving Throw: Reflex half (see text)
Spell Resistance: Yes
This gruesome spell sets a living creature on fire, incinerating its hair, and clothing, and at least the top layer of flesh.
The target takes 2d6 damage each round, with no saving throw. Individuals within 10 feet of the target are allowed a Reflex saving throw. Failure means that they, too, take the 2d6 hit points of fire damage; success means the damage is halved. As conflagration inflicts continuos damage, Concentration checks are required to cast spells in the area.
The living target of the conflagration can move and fight normally as long as he lives, and all those within 10 feet at any time during the round are subject to fire damage.
Death brings no relief. Upon death, the target's corpse falls under the control of the caster (if he is within range), who can animate the target as a standard action, causing the body to stagger 20 ft. each round, spreading further destruction.
Conflagration is difficult to thwart without magical means. Spraying the target with water or sand only creates a billowing cloud of steam or hot dust within 20 feet of the target, causing 4d6 points of additional fire damage to those within the cloud (but not to the target). Complete immersion in a large amount of water, or burial beneath the sand, reduces damage to 1 point per round for both the target and those within 10 feet. A well or reflecting pool does not contain enough water for this task, but a small lake does.
Material Component: A wax doll.