What have you done to my Underdark Fey thread?


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Krishnath said:
Trying to get the thread back on track? Bad knightfall, bad, bad knightfall :D

Nice template combos though. :p

Hey, someone had to do it. :p

Both those creatures are going to part of my World of Kulan Monster Compilations. The Gema is Compilation I, which is almost ready to be finalized and go back online at my World of Kulan Yahoo Group.

Monster Compilation II is a new project that is going to be ongoing for the foreseeable future. :rolleyes:

Here's a list of what is in World of Kulan: Monster Compilation I: Aaleear, arachog, baklath, buckawn, centaur of Harqual, cloud jatten, dark water, deep minotaur, desert elf, dracovaran, earth ogre, ee’aar, Fallenlanden bakemono, Fallenlanden dragon-kin, fire jatten, flind, forest elf, fremlin, frost jatten, geckolisk, gema, gnoll, griff, grippli, hairfoot halfling, high dwarf, hill dwarf, hill jatten, horn minotaur, ibonahin, kenku, kerrn, kitt, luminous, lupin, morlock, mountain orc, nagpa, ogre mage of Janardun, phanaton, piper, rakasta, reef giant, rockwood gnome, sahne, seven seas dragon, silver elf, silver ‘wild’ elf, simbasta, star gnome, stone jatten, storm jatten, tabaxi, the torin, throkr, vonakyndra, xanth, and zebranaur.
Those listed in italics are OGC.

Here's a list of what will be in World of Kulan: Monster Compilation II: Anaema, aphranaen elf, Belin human, Bitran dwarf, Bitran gnome, blood elf, breshidi, cyclops, cyradi human, dire troll, dragonwyrm, eldred elf, Fallenlanden hengeyokai, Fallenlanden janni, Fallenlanden minotaur, faerie harpy, hunter elf, hutaakan, ice troll, illonis, jiltan, kha, klorthak, lacerta, lacerta warbeast, mongrelman, nevae, niomus, northman of Harqual, quickling, ragahd, rakasta cat, Relix (Proxy of Damh), shoal elf, shoyir elf, siarran, silk spider, tabaxi (warrior of Tu), tasloi, thasin, tortle, urik-aa, wemic of Triadora, were-worg ogre, wild dwarf, and Wyrknari Vok plus more once I figure out what is all going to be in it. :D
Those listed in italics are OGC.
 
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Hey Krish! Hey all!

Just working, smoking, drinking, and living. I need a woman I guess. My roommates cat raped my arm 2 weeks ago!! It's the most action I've had in 7 months. LOL.

I actually ran a Sutenlund campaign adventure last Sunday, and I hope it works out. It was a bit choppy, but I think I can pull off this DM stuff with D20. There's so many little rules, and things to tweek!

For instance:

A rogue in the group wanted to use his fists as his primary weapon. So he took Unarmed Strike as a feet. I ruled that 2 fists are a natural attack for humanoids ( Humans, orcs, and such ), so there were no attack penalties for using fists as weapons if one had Unarmed Strike. It's been interesting so far.

If 2 fists are a natural attack, then do monks get three attacks with their flurry of blows? I never understood why humans and 2 fists would not be considered natural attacks. Like a trolls 2 claws.

Another problem:

If a rogue Tumbles behind an opponent, does he get a sneak attack? I know they get it for flanking, and being invisible.

The Tumble DCs are too high. I changed it to DC 15 around, and 20 to Tumble through. Is that bad? It's the only thing in combat that can save a rogue's ass.

Did 3.5 dump the Refocus option for initiative? I brought it back, is that bad? and why, if it is?
 

shivamuffin said:
Hey Krish! Hey all!
A rogue in the group wanted to use his fists as his primary weapon. So he took Unarmed Strike as a feet. I ruled that 2 fists are a natural attack for humanoids ( Humans, orcs, and such ), so there were no attack penalties for using fists as weapons if one had Unarmed Strike. It's been interesting so far.

If 2 fists are a natural attack, then do monks get three attacks with their flurry of blows? I never understood why humans and 2 fists would not be considered natural attacks. Like a trolls 2 claws.

One fist is primary, the other secondary.

shivamuffin said:
If a rogue Tumbles behind an opponent, does he get a sneak attack? I know they get it for flanking, and being invisible.

Only if the opponent is denies his DEx bonus to AC or is flanked.

shivamuffin said:
The Tumble DCs are too high. I changed it to DC 15 around, and 20 to Tumble through. Is that bad? It's the only thing in combat that can save a rogue's ass.

That's what stat and skill boosting magic items are for. :p

shivamuffin said:
Did 3.5 dump the Refocus option for initiative? I brought it back, is that bad? and why, if it is?
I have no idea, but if it works for your group, go with it. :D
 

WoK Monster Compilation II Preview!

No description for this yet. Basically, take one normal sized cat, add the Gigantic Template from BoTDE up to Medium size, then add the updated Dire Animal Template from the Web Release from Necromancer Games.

Thus, the rakasta cat... the favored mount of the rakasta of Kulan. Here kitty, kity, kitty! :D

Rakasta Cat
Large Animal (Dire)
Hit Dice: 4d8+16 (37 hp)
Initiative: +0
Speed: 60 ft. (12 squares)
AC: 13 (-1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +2/+12
Attack: Claw +11 melee (1d6+9)
Full Attack: 2 claws +11 melee (1d6+6) and bite +5 melee (1d8+3)
Space/Reach: 10 ft. / 10 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +10, Ref +4, Will +5
Abilities: Str 23 (+6), Dex 11 (+0), Con 18 (+4), Int 2 (-4), Wis 12 (+1), Cha 7 (-2)
Skills: Balance +11, Climb +13, Hide +13*, Jump +17, Listen +4, Move Silently +8, Spot +4
Feats: Alertness, Weapon Focus (claw)

Continent/Region: Any except the Fallenlands
Environment: Warm plains
Organization: Domesticated
Challenge Rating: 3
Advancement:

Combat

Scent (Ex): A rakasta cat can detect approaching enemies, sniff out hidden foes, and track by sense of smell. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.

Skills: Rakasta cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Balance and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
 
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