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What have you done to my Underdark Fey thread?

A dude over here would wake up without a penis! LOL.

Hey Clay, I can do a map, sure. I'll give it a try anyway. It will give an excuse to get more software.

Hey, here's some Magic Items I did for my Germanic campaign.

Sutenlund Campaign
Magic Items


Weapons & Armor

Kaldain Chainmail
This is an exceptionally light suit of adamantine chanmail armor, with a +5 defensive bonus. Speed while wearing kaldain Chain is 30ft for medium sized creaturess, or 20ft for small. The armor has an arcane spell failure chance of 10%, a maximum dexterity bonus of +6, and an armor check penalty of 0, it's considered light armor and weighs 15lbs.
Caster Level: -; Prereqisites: -; Market price: 27,300gp

Sarnathian Adamantine Dagger of Returning
A shiny black dagger that returns to it's wielder at the end of the round, and provides a + 4 bonus to attack and damage rolls.
Caster Level: 15th; Prerequisites: Craft Magic Arms & Armor, teleport object; Market Price: 166,000gp

Neblin Silenced Hammer
A gnomish hammer used for mining in dangerous regions, where silence is important. The hammer produces no sound when it strikes an object, but it does not silence any secondary sounds produced.
Caster Level: 5th; Prerequisites: Craft Arms & Armor, Silence; Market Price: 2,620gp

Sarnathian Adamantine Needles
Fine 1" long barbed needles used in many ancient traps in the ruins in and around Sarnath. The needles slice through even the finest dwarven made armor, and cause horrific damage to living creatures. Each needle does 1d6 points of damage and hit as a ranged touch attack if used as a projectile weapon in a trap.
Caster Level: -; Prerequisites: -; Market Price: 3,000gp

Longsword, Giant Slayer
Each longsword is a +3 Bane weapon that will inflict +2d6 damage on the appropriate giant type.
Caster Level: -; Prerequisites: -; Market Price: 26,000gp

Magnesium arrows & crossbow bolts
These magical items were common in the era of the great war, and used by the Kudizi and Cerelians. The heads are made of an ancient alchemical mixture of magnesium and sulphur, with a touch of mithril and other components. Upon striking a living creature with body fluids, the magnesium compound will ignite and burn the victim from inside. A fort save dc 19 will negate further damage ( initial damage is d8 + d10). Should the save fail...the victim will suffer an additional d10 damage per round for d4 rounds. No actions at all may be performed during this time. The victim will be prone and writhing in agony as the weapon does its damage from within. Magnesium weapons do not affect elementals, undead, or golems. The weapons will have magical bonuses +1 to +5. Creatures larger than 13' receive a +4 ( DC 15 ) bonus to their fort save, creatures larger than 20' will not be incapacitated from the weapons effects and will take only d6 per round in damage.
Caster Level: 1st; Prerequisites: Craft Magic Arms and Armor, hold person, melf's acid arrow; Market Price: +2

Potions

Invulnerability
The potion protects the consumer from blows, cuts, stabs, and slashes as the stoneskin spell.
Caster Level: 7th; Prerequisites: Brew Potion, Stoneskin; Market Price: 1400gp

Animal Charm
The potion grants the consumer the ability to charm normal animals as if a Charm Animal spell was cast. Will save DC 15.
Caster Level: 3rd; Prerequisites: Brew Potion, Charm Animal; Market Price: 150gp

Plant Control
The potion grants the consumer the ability to control plant creatures, as if a Command Plants spell was cast. Will save DC15.
Caster Level: 7th; Prerequisites: Brew Potion, Command Plants; Market Price: 1400gp

Dragon Charm
Each potion is created for a specific type of chromatic dragon type. Consuming the potion will give one the ability to charm the appropriate dragon type as if the Charm Monster spell was cast. Will save DC 15 + Level of consumer.
Minor Artifact

Sweetwater
Purifies food and drink as the spell Purify Food & Drink.
Caster Level: 3rd; Prerequisites: Brew Potion, Purify Food & Drink; Market Price: 150gp

Giant Charm
Each potion is created for a specific giant type. Consuming the potion will give one the ability to charm the appropriate giant type as if the Charm Monster spell was cast. Will save DC 15.
Caster Level: 7th; Prerequisites: Brew Potion, Charm Monster; Market Price: 1400gp

Rings

Kaldain Ring of Protection
Grants the wearer a +1 deflection bonus to AC, and a +6 defensive bonus to all saves
Caster Level: 18th; Prerequisites: Forge Ring, improved resistance, magic vestment; Market price: 36,000gp

Sarnathian Ring of Magic Resistance
Grants the wearer a 25 SR
Caster Level: 17; Prerequisites: Forge Ring, wish or Miracle; Market Price: 130,000 gp

Ring of Zuva ( Human Influence )
The wearer has influence over humans as if a Suggestion spell was cast by a 20th level caster. A Will save DC 20 must be made to resist the effects of the ring.
Minor Artifact

Erick Von Richten's Ring of Flying
The wearer is able to fly perfect, at a speed of 240.
Caster Level: 12th; Forge ring, Fly, Haste; Market Price: 72,000gp


Earring of Exceptional Ability
Wearer will function as if 1 level higher, receiving hitpoints, skill points, and special class abilities, and feats if applicable.
Minor Artifact

Sarnathian Ring of Dragon Charm
There are few of these rings in existence, but should one be found, it is a great treasure indeed. Each ring affects a specific chromatic dragon type, which is engraved on the inside of the ring band. Each ring is made of the purest of mithril and studded with gems that are appropriate to the type of dragon the ring was made to charm. Ruby; red dragon, Emerald; green dragon, saphire; blue dragon, obsidian; black dragon, and diamond; white dragon.
The ring will give the wearer power over the dragon as if a Suggestion spell was cast by a 20th level caster. A Will save DC 20 + Level of wearer to resist the effects of the ring.
Minor Artifact

Sarnathian Ring of Elemental Command
The wearer will have the ability to summon and command a specific type of elemental creature, Fire, Water, Earth, or Air. The summoned creature will be an elder elemental of the appropriate type, and the wearer will have power over the creature as if a Summon Monster IX was cast by a 20th level caster.
Depending on the elemental type, the ring will also grant the wearer the following abilities:
Fire: DR 5 defensive bonus against fire based attacks
Water: +20 CM to Swim checks
Earth: +2 bonus to Strength
Air: Fly perfect at a speed of 90ft
Minor Artifact


Wondrous Items

Bag of Extra Holding
As the bag of holding, but with greater capacity. 2500lbs of wt. carried, 400 cubic feet volume, 95lbs of bag weight.
Caster Level: 9th; Prerequisites: Craft Wondrous Item, Leomunds Secret Chest; Market Price: 17,400gp

Sarnathian Scarab of Death
A black, obsidian scarab beetle inscribed with Sarnathian cryllic praises to Amotec,and the command word to activate the device. When placed upon bare flesh, and the command word is spoken, the device will burrow into the victim for 10 rounds. The scarab will inflict d4 points of damage per round as it burrows towards the victims heart. Fort Save DC 20 per round for 1/2 damage. On the 11th round, the scarab will reach the heart of the victim. Fort Save DC 20 or die.
After 11 rounds the scarab crumbles and is absorbed by the victims body.
A dispel magic will destroy the scarab instantly. Should one survive a scarab attack, the suffering will continue. The wounds inflicted are severe, and must be magically healed immediately. Until healed, the victim will be alive, but helpless, and must make a Fort Save DC 20 every day or die from the wound. A successful Heal skill check will reduce the Fort Save DC to 15.
Caster Level: 11th; Prerequisites: Craft Wondrous Item, Animate Objects; Market Price: 118,800gp

Troglodyte Net of Entrapment
A 1" ball that will expand into a 10 x 10' net when the command word is spoken. The net will also fold back into a 1" ball when a second command word is spoken.
All within the area of effect are considered entangled. Unable to move, -4 to hit, no dex bonus to AC. A succesful Reflex Save will avoid the net, and a DC 20 Strength check is required to break free. A successful break of the net will destroy the item, freeing all trapped within it.
Caster Level: 3rd; Craft Wondrous Item; Entangle; Market Price: 5,400

The Clapper Torch:
The clapper torch was invented by Lord Francis Klenbrenner, A wizard of great power , with a talent for creating useful utility orientated magical items. This ingenious torch will never burn out, it may be activated with but two claps from its owner ( The last person who held the item ) and deactivated with three. The torch will burn under water! It radiates 120' of light and cannot be extinguished involuntarily except with a limited wish or wish spell.
Caster Level: 1st; Prerequisites: Craft Wondrous Items, continual flame, daylight, limited wish; Market Price: 1,000 gp

Bed of Wellness:
This bed was created by the Bishop Dieter Getstaffen of Klausshaffen, Church of Helga. Only four beds are known to exist. The beds allow all that sleep in them to receive triple the normal healing for rest and sleep. If a prayer is cast over the bed by a priest of Helga before sleeping, the beds user will be cured of disease, blindness, and insanity. The bed frame is made from mithril silver, the mattress of fine silk and goose feather down. The bed will always be clean, warm and comfortable.
Caster Level: 11th; Prerequisites: Craft Wondrous Items, prestidigitation, restoration, heal; Market Price: 25,000 gp.

Bachengubers Mug of Everlasting Ale:
This 2 liter mithril silver mug is always full of dark ale and will never spill its contents. Ale will not leave the mug until lips touch its rim.
Caster Level: 1st; Prerequisites: Craft Wondrous Items, prestidigitation;Market Price: 500 gp.

The Screaming Door Handle of Vladimir Chesky:
The handle is of polished oak with platinum engravings of praises to the wizard that created it. The handle will recognize the touch of its owner, all others that touch the handle will be hit with a horrendous electrical shock and d4 turns of screaming. The shock delivers d10 + level of the toucher in damage. A will save dc 15 will negate the effects of the spell.
Caster Level: 7th; Prerequisites: craft Wondrous Items, fear, shocking grasp; Market Price: 4,000 gp

Blackmoon’s Ever Faithful Broom of Guarding:
This straw broom specializes in guarding the home from pests and rodents. The broom will guard a 100 sq ft area per level of its owner. All size m ( or smaller) creatures that enter the area, that have not been designated as freindlies ( The owner may choose 1 " friendly " per level ), will be attacked and pursued by the broom ( Within it's designated guard area ). The broom has a hardness of 20, 100 hitpoints, attacks with a +5 to hit and +10 damage, and inflicts d10 + 10 damage , It has all the standard construct immunities plus a spell resistance of 20. There are only a few of these brooms in circulation, and the brooms are designed for use indoors and may change guard areas only once per year. The brooms are useless for traveling, but excellent for home defense.
Caster Level: 13th; Prerequisites: Craft Wondrous Items, animate objects; Market Price: 1,000 gp.

Silk Stockings of Holding:
Usually black or red fishnet patterned. Acts as a large bag of holding, each stocking. They are always found in pairs.
Caster Level: 9th; Prerequisites: Craft Wondrous Item, Leomund's secret chest; Market Price: 5,000 gp.

Bra of Holding:
Acts as a bag of holding, sizes range from small to large, as the bag of holding. The item is padded to compensate for the resulting lost of bust that females will experience when wearing this item.
Caster Level: 9th; Prerequisites: Craft Wondrous Item, Leomund's secret chest; Market Price: 5,000 gp.


Riding Pants of the Gentleman Equestrian:
Grant the wearer +10 competence bonus to ride checks.
Caster Level: 9th; Prerequisites: Craft Wondrous Item, Cat's Grace; Market Price: 2,000 gp.

Slippers of Restful Sleep:
White plush magical slippers that will give the benefits of a full nights sleep with only half the required time.
Caster Level: 5th; Prerequisites: Forge Ring, create food and water; Market Price: 2,500 gp.

Scarf of flying:
A scarlet scarf that will allow the wearer to fly at a speed of 90.
Caster Level: 5th; Prerequisites: Craft Wondrous Items, fly; Market Price: 5,000 gp.

Lingerie of seduction:
10' aura of charm at will twice per day, as the wizard spell charm, at 10th level ability.
Caster Level: 1st; Prerequisites: Craft Wondrous Items, charm person; Market Price: 2,000 gp
 

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Krishnath said:
Holy Friggin Snith! That's a lot of items...

So, what else is new?

Shiv: How was Thanksgiving?

Well, I was working at a strip club as a door monkey, but I got this hospital job now, and I 'll have to quit the door monkey gig. Damn, I liked getting paid to watch T & A all night. I'm good at it too, cause I look mean and can make change.

Thanksgiving was ok...It's hard without the woman. I never liked holidays ( Halloween is the exception ) anyway, but with another divirce under my belt, it's more depressing this year. Oh well, I am a survivor. I'll get to mate again in a few more months, perhaps with a more suitable mate!

Still making maps for free. The dude at Morningstar maps never paid me for some work I did for him, and that pissed me off. I really wouldn't recommend doing business with that guy. So, I keep up my skills making maps for fellow gamer geeks for nothing except praise in return.

I live, eat sometimes, and occasionally sleep. I forbade myself to indulge in mating for at least one year. It's a ritual I started after the first wife left me. It purifies my soul and increases my intellectual abilities and agression levels.
 

Hey Shiv, glad to hear that ya wanna help out with the maps, by the way, for my pet project on RoE.

I like the items, seems like you got quite a few of them with a kinky streak ;) Might be a result of your new-found celibacy manifesting some inner needs?

Anyways, only thing that I noticed was that the Broom of Guarding might be a little underpriced. Its pretty darn powerful for a 1000 gp. device, could kick Flesh or Clay Golem ass. 100 hp. 10 Hardness. 1d10+10 damage....

You have a tendency to use 2 ed. ways of describing stuff, with d10 instead of 1d10.. might confuse 3.5 er's

Liked the Doorknob as well... never seen a magic doorknob before... lol

Im going to talk to KoC if you can have access to the Drawing Board forum (the secret, RoE Web Team Member forum.. muehehehe).
 

Clay_More said:
Hey Shiv, glad to hear that ya wanna help out with the maps, by the way, for my pet project on RoE.

I like the items, seems like you got quite a few of them with a kinky streak ;) Might be a result of your new-found celibacy manifesting some inner needs?

Anyways, only thing that I noticed was that the Broom of Guarding might be a little underpriced. Its pretty darn powerful for a 1000 gp. device, could kick Flesh or Clay Golem ass. 100 hp. 10 Hardness. 1d10+10 damage....

You have a tendency to use 2 ed. ways of describing stuff, with d10 instead of 1d10.. might confuse 3.5 er's

Liked the Doorknob as well... never seen a magic doorknob before... lol

Im going to talk to KoC if you can have access to the Drawing Board forum (the secret, RoE Web Team Member forum.. muehehehe).

Yeah, the broom should be a minor artifact. that would solve the d10 issues I suppose. WAIT! I gotz an idea-er! See end of post.

Cooool, secret ROEville. Doubt KOC will agree. He's just not impressed with me, my work, or the fact that I breathe. LOL.

Yeah, celebacy...It's a tradition now. In the end, it gets me chicks, and this time I'll be a bit more choosey about what I decide to mate with. Females have a tendancy to disrupt my life, and I have too much to do in the next few years. I think I'm goin' to getz me an edjimakation!


Blackmoon’s Ever Faithful Broom of Guarding:
This straw broom specializes in guarding the home from pests and rodents. The broom will guard a 100 sq ft area per level of its owner. All size m ( or smaller) creatures that enter the area, that have not been designated as freindlies ( The owner may choose 1 " friendly " per level ), will be attacked and pursued by the broom ( Within it's designated guard area ). The broom has a hardness of 20, 40 hitpoints, attacks with a +5 to melee and +10 damage, and inflicts 2d6 + 10 damage , It has all the standard construct immunities plus a spell resistance of 30. There are only a few of these brooms in circulation, and the brooms are designed for use indoors and may change guard areas only once per year. The brooms are useless for traveling, but excellent for home defense.
Minor Artifact
 
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Well, I will just send over what I have by email. No maps, not even hand-drawn ones, only descriptions of the place.

Like the updated Broom by the way. Dont think that it absolutely had to be a Minor Artifact (but its acceptable, I know how you feel about pricing / prerequisites).
 



Hair color ( Black, raven black preffered ), eyes ( Like big eyes, any color ), Ass, legs, lips, figure overall.

Personality: Likes me. Not so much love, but genuinely likes me. Somebody I can stand to be around after we bump uglies. I've loved alot of women, and many women have loved me, but we never liked each other. She has to be funny, likes horror movies, vampires, fantasy genre, sci fi, and cats. She has to be willing to kill a man that breaks into our house and feel that the bastard had it coming.

Clay, I'll check out your vamp.
 

Thanks for that Shiv, have had 0 replise in more than a day, its beginning to bug me.

"She has to be willing to kill a man that breaks into our house and feel that the bastard had it coming."

You.... big romantic softie you...
 

Into the Woods

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