What I learned from Call of Cthulhu (for D&D)

mmadsen said:
Ooh, that sounds like fun, Corinth. Did the players just roll badly, or are you using some kind of super-zombie that doesn't go down after the first five shots?
I used the Animated Corpse statblock in the D20 CoC rulebook, which has Damage Resistance 5/+1. The two PCs employed 9mm and 10mm pistols against it, which inflict only 1d10 damage per hit, and zombies count as undead so they are immune to both critical hits as well as Massive Damage checks. It was a tense encounter indeed.
 

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I used the Animated Corpse statblock in the D20 CoC rulebook, which has Damage Resistance 5/+1.

Funny, I noticed the extra Hit Die (compared to the D&D Zombie), but I never noticed the DR. That explains it all right!

The two PCs employed 9mm and 10mm pistols against it, which inflict only 1d10 damage per hit, and zombies count as undead so they are immune to both critical hits as well as Massive Damage checks. It was a tense encounter indeed.

Tense indeed!
 

After that initial encounter, both the cop and the Fed decided that greater firepower was necessary. Both of them now carry Desert Eagles in addition to their standard issue sidearms, and the cop kept his standard issue shotgun nearby in later encounters. The cub photographer, by comparison, just kept back and used the flash on her camera to blind the monsters. They gelled nicely into a scared trio, and the local cop is losing Sanity fast.
 

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