n00bdragon
First Post
The suggestion makes no sense. The real innovation 4e brought was that it was that nothing was shoe-horned onto something else. Everything was designed to fit nicely with the other 4e pieces and that's what made it good. It'd be like saying "What if LEGOs had never existed but plastic blocks had been an adaption onto Tinker Toys." I know very few 4e advocates who care much if anything about a particular aspect of 4e's design. They don't really care about powers or healing surges or any of that. What they like is the design symmetry that makes the crunch predictable and easy to play with. Like knowing how strong level X monsters should be or keeping everyone's attack and defense values within a coherent range or making sure they all acquire special abilities at the same rate and of roughly the same type (same number of attack powers, same number of utilities, etc). If you jammed that onto 3e you would lose all of that.