What if, the standard is, every level 1 "talented" character uses the following array:
16 (+3), 15 (+2), 14 (+2), 12 (+1), 11 (+0), 10 (+0).
These numbers include any "race" tendencies.
For example, the "typical" talented orc − the one found in a monster statblock entry − is:
Orc: Str 16, Con 15, Dex 14, Int 11, Wis 12, Cha 10.
This is the entry, but is only true on average.
DMs and players can easily build a unique individual by rearranging the array numbers according to character concept.
By the way, to generate comparable numbers randomly, 8+2d4 produces nice numbers, averaging 13, and between 10 and 16.
16 (+3), 15 (+2), 14 (+2), 12 (+1), 11 (+0), 10 (+0).
These numbers include any "race" tendencies.
For example, the "typical" talented orc − the one found in a monster statblock entry − is:
Orc: Str 16, Con 15, Dex 14, Int 11, Wis 12, Cha 10.
This is the entry, but is only true on average.
DMs and players can easily build a unique individual by rearranging the array numbers according to character concept.
By the way, to generate comparable numbers randomly, 8+2d4 produces nice numbers, averaging 13, and between 10 and 16.
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