An orc failed to land a hit on one of my player's characters as he lay bleeding out on the battlefield last game and it felt a little silly. The player felt half relieved and half cheated I think. Though in hindsight it probably would've made more sense for the orc just to drag him away anyway... more real, more interesting, and slightly less deadly.
This survey reinforces my resolve to split the tiers by every 4 levels.
TIERS
L00: Novice (Jack, Commoner, Laborer) − recognizable to family and friends
L01-04: Student (Apprentice, Page) − recognizable to local community (eg, school)
L05-08: Professional (Journeyer, Squire, Adventurer) − recognizable to town
L09-12: Master (Master, Knight) − recognizable to region
L13-16: Leader (Grandmaster, Lord, Arch) − recognizable to nation
L17-20: Legend − recognizable to plane
L21: Epic − recognizable to multiverse
The levels of these tiers correspond exactly to the increases in the proficiency bonus. So a ‘Master’ is mechanically better than an ‘Professional’.
This is not meant to be condescending, but since you said you are relatively new to the game: in case you have overlooked it, attacks on an unconscious target (or even just prone if within 5 ft.) have advantage. If the orc missed anyway, well then, through stupidity or accident it just happened to hit a spot where the PC was well-armored, or lost its footing momentarily, or any of a number of other possible excuses.
A useful survey!
The funnest levels in 5e are about 6-9. Heh, same as it ever was.
This survey reinforces my resolve to split the tiers by every 4 levels.
TIERS
L00: Novice (Jack, Commoner, Laborer) − recognizable to family and friends
L01-04: Student (Apprentice, Page) − recognizable to local community (eg, school)
L05-08: Professional (Journeyer, Squire, Adventurer) − recognizable to town
L09-12: Master (Master, Knight) − recognizable to region
L13-16: Leader (Grandmaster, Lord, Arch) − recognizable to nation
L17-20: Legend − recognizable to plane
L21: Epic − recognizable to multiverse
The levels of these tiers correspond exactly to the increases in the proficiency bonus. So a ‘Master’ is mechanically better than an ‘Professional’.
You may find there are many many times something feels silly.This time though the orc did indeed miss with advantage and it just felt silly. Maybe it is just the way I narrated it though, slipping in the mud, being distracted by someone else, etc. would've made it a bit less silly than "oh... and he hit your chest plate by mistake". I think it just caught me off guard. xD
For the 4-levels per tier above, the survey results suggest that funnest levels will probably be:
L05-08: Professional − recognizable to town
L09-12: Master − recognizable to region
The other tiers need help to make more fun.
The L01-04 Student tier is what it is. It seems designed to haze the reallife players. It is brief, as the characters advance thru it quickly. The adventures should probably keep in mind the fact they are still students, and stay in touch with teachers and fellow students.
The high tiers are Leader and Legend.
The L13-16 Leader and L17-20 Legend tiers need help to make them funner. The DM should probably focus on what is going on during downtime. The characters are Leaders. They may be governors, nobles, headmasters of a Wizard academy like Dumbledore. The players are playing a political game, like Game of Thrones. These are the tiers that inherits the aspects of followers, henchmen as loyal bodyguards, raising children (who are new low level characters) and so on. The DM probably does best to create new adventures or highly modify official adventures so that they revolve completely around the ambitions of the characters. The players are now the active world builders, creating and changing the world setting as they know it.
You may find there are many many times something feels silly.
So many times.
It doesn't mean you're doing it wrong.
And personally, I embrace the silly. If you've ever watched a season of Xena: Warrir Princess, you've seen my ideal D&D. The show tried for silly at times, tried for serious at others, with an excuse for a fight every 15 minutes.
If it's designed to haze the players at these levels does that mean I can claim it's not my fault when every combat winds up super intense? ;D The student stage really is quite brief at any rate. I hope me and the players can learn quickly enough to cope at the later levels. :'D
You just really made me want to watch Xena. Unfortunately it's not on Netflix but maybe I'll find it elsewhere. Haha