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What if only Wee Jas and Erythnul?

Cooool

Nifty campaign idea! :)

Others above have posted a number of great suggestions, but I thought I'd add in a few thoughts.

With the faith of Wee Jas being the official religion of the campaign setting, a number of assumtions must change relative to the usual D&D game. As an incurable tinkerer, I love it! :D

Taking into account how our own real-world religions have evolved and behave over time, so too can you make a natural seeming religion in your campaign, especially for a Lawful religion like Wee Jas.

Whizbang Dustyboots' concerns over common people adhering to either faith is quite valid. What is appealing to them? Well, what is appealing about any religious practice? Religious theory attempts to answer the questions of the universe, people's place in it. Some would say it's also a method of social control (encouraging the 'best' behaviour in their worshippers). People gain a sense of community by sharing their faith, their particular worship practices, and simply being together.

This would lead to various groups within the church with various views of the the Orthodox, splinter faiths (under the names of particular saints or apostles) that may appeal to the populance on different levels.

In this campaign, the church of Wee Jas would be the bastion of strength against the depravity and chaos of The Many. This in itself would be an important thing. The Peasantry surely owes fealty to Lords nd Kings in return for protection. So too, do they devote their faith and devotion to Wee Jas for similar protection.

Churches in the real world have been places of knowledge. The Church of Wee Jas would certainly fit that role, perhaps being among the few places where extensive records are kept. There would be little or no friction between arcane and divine as there can be in some campaigns.

Also of consideration is the role of undead in the campaign. Should undead be an evil? Are there free-willed undead, or they only under the aegis of the clergy? And how do the populance feel about them if they are still evil?

Finally, just what is the nature of The Many, and how does it/they figure into the the mythos of Wee Jas? You could have origins such as the Demons/Devils, or something as perverse as the Far Realm as its ultimate origin.


Anyhow, an interesting project. I'll be following it closely.
 

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Here's the big, bad question, though:

What kind of structure would a campaign in this world have? For some reason I'm having a hard time thinking of how a bunch of adventurers get together, and what kind of stuff motivates them to go on the next quest.
 


You're approaching the idea of worship from an essentially Christian perspective but the gods in question are anything but Christian. Ask yourself a few other questions and you will have the answer to your questions:

Why did the mexica worship Huitzilopochtli or Tlaloc?

Why did the Babylonians worship their gods?

Why did the romans offer sacrifices to the emperor?

Why did the untouchables of India honor the gods of their higher caste oppressors? For that matter, why do they still do so?

The mexica wanted rain for their crops and victory for their armies and for the sun to continue to rise each day. Therefore, they made the sacrifices that their tradition demanded. They did not need to love their gods or believe the gods to be personally interested in their fates. The romans did not wish to be crucified as rebels or fed to the lions, so they offered sacrifices to the emperor.

In the world that is proposed, the common people would offer their sacrifices to the ruby sorceress in the hopes of currying her favor and enabling the magic of the universe to continue. They would offer gifts to the many in order to draw his attention upon their enemies. They would sacrifice to the gray lady because their emperor demanded it of them and to do otherwise would be to, at the least be exiled from their home and city. They would make charms and perform rituals to keep the attentions of the many away from their sons and daughters. They would make offerings to Wee Jas because she was the patron of the empire and they wished their empire to be glorious and powerful. They would practice the rites of Erythnul because it gave them an excuse to engage in rape and orgies. In short, people in the proposed world would behave as people have throughout real world history. Their religion would be an eclectic mix of magic, patriotism, group identification, and excuses
for whatever vices happened to be fashionable (or transgressive) at the time.

Other religions are not simply western Christianity with the names changed and without those inconvenient restrictions on sexual behavior (which, incidentally most successful religions and cultures do and did actually have to a greater or lesser extent).

As long as common people believed in their reality, they would readily participate in the cults of Wee Jas and Erythnul. They would perform the rituals. They would make the offerings. They would lay with the temple prostitutes. They would do all of the things that constitute worship. Perhaps they wouldn't do all of them at once. And naturally, among the common and the exalted, there would be people both exceptionally pious and unusually impious. But they could quite readily be gods the common man believed in.

Whizbang Dustyboots said:
The common person would never worship either of those except through direct intimidation and even then, they'd worship other figures at home in private, starting with a saint or god that would protect them from the others.
 

Elder-Basilisk said:
You're approaching the idea of worship from an essentially Christian perspective but the gods in question are anything but Christian. Ask yourself a few other questions and you will have the answer to your questions:

Why did the mexica worship Huitzilopochtli or Tlaloc?

Why did the Babylonians worship their gods?

Why did the romans offer sacrifices to the emperor?

Why did the untouchables of India honor the gods of their higher caste oppressors? For that matter, why do they still do so?
Because none of those choices were the only available religious options available, which is not the case in the OP's campaign model. In all of those cultures, there was also an object of worship that appealed to the common man, a system of belief that promised them a future reward for their present suffering, or both.

I'm approaching worship from the standpoint of someone who's lived in a non-Christian portion of the third world, where religion and spirituality are massively important parts of daily life. No "essentially Christian perspective" at all.
 

Hmmmmm ... ideas brewing.

Wee Jas is worshipped by the aristocracy: magic, vanity and law all shout "Aristocrat!" Let's go full-on Feudalism and have a complex feudal society based around castles, because castles are cool, and because the servants of the Many tend to raid if there's not a strong castle right there.

What's the undead tie-in? The aristocracy frequently become undead.

Lich Queen, Vampire Counts, and the "blue bloods" who too frequently become Ghouls (and have to be put down). Common humans are basically cattle to them. They are a bastion of Law and order, but not Good. They would do everything "fairly" -- for example, an annual lottery to determine which villagers (if any) would be chosen to join the feudal lord for dinner... which might involve elevation to Knight status, but which will certainly involve exsanguination.

In this setting, most intelligent undead are Lawful Evil (rather than Chaotic).

Wee Jas will support a human cleric, but the Church of the Eternal Kingdom (liches & vampires) will turn against him after about 10th level. Well, they'll seek to "elevate" him to undead status, and failing that, just to dead status. If a human cleric can Turn (rather than Rebuke), he might want to invests a few ranks in Bluff.


Erythnul is worshipped by the wild folks out in the woods. The high clerics of the Many are always warped animal-human hybrids (lamia, minotaurs, harpies, and naga, as well as all lycanthropes). Human clerics are tolerated, but are considered too physically weak to be worthy of much respect.

In this setting, most lycanthropes are Chaotic Evil by default (with rare exceptions).

Erythnul will support a human cleric, so long as the human does battle and slays / destroys many foes, and does a lot of bloody sacrifices. Probably an NPC only role.


The Green is the source of life, light, and all that good stuff. It's where Druids get their powers -- few human Druids are worshippers of WJ or Erythnul, if any. (There are plenty of monstrous Rangers who follow Ery, though.)

The common people seek solice by appealing to spirits, via Adepts or Druids. Druids are seldom seen in human form -- animals draw less attention, since most hunters seek humans as their favored prey.

In this setting, Druids are very angry most of the time. There's a lot of unnatural stuff going down.

You could add in Champion of the Green (just core Paladins but without the religion). Remove all Lawful stuff and have him concentrate on just smiting Evil of any flavor.


The Fey are not particularly taken with either cause, though some are sympathetic to Erythnul, because hunting humans is just so much fun. But at the end of the hunt, they're not so likely to dance around wearing the human's entrails, so Erythnul has little time for them.

You could add in Seelie Champion (UA variant Paladin of Freedom).


Dragons are quasi-divine -- they can cast Cleric spells without worshipping anyone, after all. Some dragons set themselves up as bandit-kings and find a place in the feudal heirarchy (tolerated by the vampire aristocracy).

Some dragons revel in destruction, and find a place in the hordes of the Many. These tend to be the younger ones, and they don't last so long.

Some dragons set themselves up as god-kings, demanding worship from their human (or humanoid) chattal. (A dragon-king would not necessarily be worse than a vampire-lord.)

Dragon Shamans and Dragonfire Adepts, not to mention Sorcerers and Bards, frequently come from dragon-ruled lands.




Here's how I'd break down the exclusive classes (by power-center):

Wee Jas -- The Eternal Kingdom
  • Cleric of Wee Jas
  • Marshal
  • Knight
  • Dread Necromancer
  • Hexblade
  • Shadowcaster
  • Assassin
  • Loremaster

Erythnul -- Wildlings
  • Cleric of Erythnul
  • Barbarian
  • Savage Bard (UA Variant)
  • Druidic Avenger (UA Variant)
  • Dragon Shaman
  • maybe a Ranger or two

The Green -- Nature's Grace
  • Druid
  • Favored Soul (pick any weapon)
  • Ranger
  • Spirit Shaman
  • Champion of the Green (Paladin w/o deity)

The Fey -- Fair Folk
  • Bard
  • Beguiler
  • Spellthief
  • Warlock
  • Seelie Champion (UA Paladin of Freedom)

Dragons -- Elemental Lords
  • Sorcerer
  • Bard
  • Dragonfire Adept
  • Dragon Shaman
  • Duskblade
  • Warmage

Not Necessarily Affiliated
  • some Wizards
  • Archivist
  • Fighter
  • Rogue
  • Scout
  • Binder
  • Truenamer


The Metaplot: Of course, you realize that this is a set-up for a war between vampires and werewolves. Therefore, it's going to be an excellent setting!

Magic: Tied to the phases of the moon. The undead are strongest during the new moon, while lycanthropes are strongest when the moon is full. Calling this period "the Grey Lady's time of the month" is an unpopular form of suicide.

-- N
 

Whizbang; I think you could spin Wee Jas for the common man, but I agree it takes some work. The angle I'd suggest would be Wee Jas as the ancestor-guardian goddess - basically, she's the reason ancestor spirits stay to help the family prosper and grow, and without her ancestor spirits would be trapped and eaten by the Many. Thus, the common man doesn't necessarily make Wee Jas the primary focus of worship, but respects her as the high goddess who shelters the psychologically important family spirits (who intercede with or become rain spirits, help strong seeds grow, eventually reincarnate to lead the family generations later, etc). Wee Jas thus has a good role as the goddess with her own clergy and scholars.
 


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