Sound of Azure
Contemplative Soul
Cooool
Nifty campaign idea!
Others above have posted a number of great suggestions, but I thought I'd add in a few thoughts.
With the faith of Wee Jas being the official religion of the campaign setting, a number of assumtions must change relative to the usual D&D game. As an incurable tinkerer, I love it!
Taking into account how our own real-world religions have evolved and behave over time, so too can you make a natural seeming religion in your campaign, especially for a Lawful religion like Wee Jas.
Whizbang Dustyboots' concerns over common people adhering to either faith is quite valid. What is appealing to them? Well, what is appealing about any religious practice? Religious theory attempts to answer the questions of the universe, people's place in it. Some would say it's also a method of social control (encouraging the 'best' behaviour in their worshippers). People gain a sense of community by sharing their faith, their particular worship practices, and simply being together.
This would lead to various groups within the church with various views of the the Orthodox, splinter faiths (under the names of particular saints or apostles) that may appeal to the populance on different levels.
In this campaign, the church of Wee Jas would be the bastion of strength against the depravity and chaos of The Many. This in itself would be an important thing. The Peasantry surely owes fealty to Lords nd Kings in return for protection. So too, do they devote their faith and devotion to Wee Jas for similar protection.
Churches in the real world have been places of knowledge. The Church of Wee Jas would certainly fit that role, perhaps being among the few places where extensive records are kept. There would be little or no friction between arcane and divine as there can be in some campaigns.
Also of consideration is the role of undead in the campaign. Should undead be an evil? Are there free-willed undead, or they only under the aegis of the clergy? And how do the populance feel about them if they are still evil?
Finally, just what is the nature of The Many, and how does it/they figure into the the mythos of Wee Jas? You could have origins such as the Demons/Devils, or something as perverse as the Far Realm as its ultimate origin.
Anyhow, an interesting project. I'll be following it closely.
Nifty campaign idea!

Others above have posted a number of great suggestions, but I thought I'd add in a few thoughts.
With the faith of Wee Jas being the official religion of the campaign setting, a number of assumtions must change relative to the usual D&D game. As an incurable tinkerer, I love it!

Taking into account how our own real-world religions have evolved and behave over time, so too can you make a natural seeming religion in your campaign, especially for a Lawful religion like Wee Jas.
Whizbang Dustyboots' concerns over common people adhering to either faith is quite valid. What is appealing to them? Well, what is appealing about any religious practice? Religious theory attempts to answer the questions of the universe, people's place in it. Some would say it's also a method of social control (encouraging the 'best' behaviour in their worshippers). People gain a sense of community by sharing their faith, their particular worship practices, and simply being together.
This would lead to various groups within the church with various views of the the Orthodox, splinter faiths (under the names of particular saints or apostles) that may appeal to the populance on different levels.
In this campaign, the church of Wee Jas would be the bastion of strength against the depravity and chaos of The Many. This in itself would be an important thing. The Peasantry surely owes fealty to Lords nd Kings in return for protection. So too, do they devote their faith and devotion to Wee Jas for similar protection.
Churches in the real world have been places of knowledge. The Church of Wee Jas would certainly fit that role, perhaps being among the few places where extensive records are kept. There would be little or no friction between arcane and divine as there can be in some campaigns.
Also of consideration is the role of undead in the campaign. Should undead be an evil? Are there free-willed undead, or they only under the aegis of the clergy? And how do the populance feel about them if they are still evil?
Finally, just what is the nature of The Many, and how does it/they figure into the the mythos of Wee Jas? You could have origins such as the Demons/Devils, or something as perverse as the Far Realm as its ultimate origin.
Anyhow, an interesting project. I'll be following it closely.