the Jester
Legend
What if the core setting of Dungeons & Dragons was ALL the settings of Dungeons & Dragons?
One of the more interesting announcements Mike Mearls has made about the cosmology of D&D5 is that the Shadowfell is being replaced wholesale by Ravenloft. Now, Ravenloft has always been an extraplanar setting, although that fact has little to do with campaigns set there. But what if that same idea were applied to, say, Abeir-Toril? What if the Forgotten Realms were not just another prime material world, but were a part of the D&D5 cosmology, with a purpose, embodying a core aspect of the D&D universe?
What if /all/ the official D&D settings, instead of simply being slightly different elf-infested rocks in space with little to no relation to one another, were cardinal points in the greater D&D cosmology, in the same way as the Great Wheel or Elemental Chaos?
What if Abeir-Toril’s Spellweave is the original form of magic, that has now spread out to other worlds? What if Krynn is actually the homeworld of all dragonkind? What if Oerth, home of the original Underdark, is the source of whatever dark impetus fills the worlds of D&D with dungeons, and Mystara engenders that fatal curiosity in their inhabitants that brings adventurers to explore those depths?
What if all conflict in D&D is a reflection of the harsh conditions on Athas, or every technological advancement on a D&D world is subtly inspired by the mere existence of Eberron, or every epic saga ever told is echoed by the world-shaking events on Aebrynis?
What if each of our homebrew worlds exists on a sort of seven-axis coordinate grid, that defines its essence by its metaphysical proximity to these cardinal worlds? I find this train of thought compelling.
Sounds truly awful. I have NO desire to have DragonLance, the Forgotten Realms or Al-Qadim shoehorned into my cosmology.
Especially if I were running an established campaign in an established milieu, like the World of Greyhawk.
The idea that each campaign world somehow represents a specific type of game- story, dragons, etc- is also a turn off. What if I run Greyhawk but run a story-oriented game? What does this connection by world thing even mean?
I guess, basically, what's the point? What does this improve?
Remember, not every D&D player likes every setting, and in fact, I'd wager a lot of us have one or two that we out-and-out despise. Having those shoved into our cosmology is NOT a plus unless the presence of that milieu has concrete benefits that outweigh that distaste, and I just don't see it.
That's kind of fascinating. Is "Ravenloft" really so different than "Shadowfell?"
Yes, absolutely. The Shadowfell is a place of gloom, death and dissipation; Ravenloft is a place of Gothic horror. They are indeed very, very different.