What If? : X-Men-roleplaying game

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Am heading back out to see if I can get the book, and hopefully will have a better grasp on how to make Traydex's illusion powers work. Unless that slot seems to be taken and I need to work on a diff concept..:)
 

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Verbatim said:
Am heading back out to see if I can get the book, and hopefully will have a better grasp on how to make Traydex's illusion powers work. Unless that slot seems to be taken and I need to work on a diff concept..:)
Yeah do yourself that favor... I honestly believe that all the books are a requriement but the main book is the only one you truely need.

Download the errata before you start!

http://www.mutantsandmasterminds.com/files/errata.pdf
 


I think you're right Radiant- the power may be too complicated to describe otherwise. I might be able to imagine something up that would entail less math, but a new inspiration as struck me. After all, how often do I get to make mutants!?

~~

Roger Stephenson Jr. was attempting to earn his doctorate at Cambridge at the tender age of nineteen. His theories in quantum mechanics and general relativity had earned him audience in many of the world's most prestigious intellectual circles. His theorums were debunking long-held beliefs of science, and worse, he had the proof to back them up. "How," they asked, "has he been able to prove so many theorums in so little time?"

But Roger was ambitious, driven to excel beyond their primitive observations. It was during an experimental test run on wormholes that his mutation manifested. The stress had been enormous. The military had shown up and demanded access to his work, claiming it was for national security. His colleagues had barracaded him in the lab and attempted to stall the soldeirs for as long as they could. Roger could feel the energies being brought into the room by the quantum collider he (and no small army of other scientists) had built.

Gunshots rang out. Roger panicked. What in God's name are they shooting at!? The collider drained power from the grid, causing the lights to dim. He could almost feel the two uraniums spinning around the machine at near the speed of light. The doors behind him bulged as the soldiers rallied against it. Almost! When the atoms struck each other, the doors burst open, and something inside Roger awoke. Light exploded around the room and the next thing he knew, Roger was miles away, naked and had been shot in the hip.

There was no news story. Roger disappeared from the public eye, maintaining none of his former contacts in the science field. How could he? He dared a passing look at the building at Cambridge from the back of a trolley. The flashing blue lights of Interpol were everywhere. Mysterious Fire Destroys Cambridge Lab said the local newspaper. How would they explain the dead scientists?

He fled to America where a brilliant psychologist and educator named Charles Xavier had once invited him to stay if he ever needed 'time away from everything to ...discover yourself'. It was there at a small school in Massachusetts that he discovered his ability to control certain quantum particles, and thus manipulate spacetime itself. The potential for such a power was limitless, he imagined, but so large he could scarcely know where to begin tapping into it. Slowly, he managed an extremely finite control of a few of the properties of spacetime: gravity, light, and limited travel along spacetime.

~~

*Whew!* I love being inspired! Special thanks to Stephen Hawking and Roger Penrose for the muse and the names. ;D

Powers involved: Cosmic Power (Extra: Boost for Intelligence; Power Stunt: Teleportation)and Time Travel (2 ranks at the most, probably just 1; using Immutable Time).
 


Mimic said:
Velmont:

Just out of curiosity, how are you going to get around Asimovian Laws? By it's very definition your creating a slave, without a will of your own.

Doing no harm is a pretty wide open statement and what's going to happen when our party is in combat?

That's the beauty of that quirk... First, you must have a definition of human, what is a human? Is a mutant a human? If you say no, I can already fight against mutants. And that's why I have the stun power, as it doesn't harm and allow to take out of combat someone the time to bound him. Now, if we have to fight some humans (like weapon-X), or a human order me to kill a mutant, that will become a major drawback, but after all, it is a weakness, and having read many Asimov books, I have some little tricks to apply the first rule against an order...

But yeah, at the base, a robot IS a slave, or why a human would have build it?

@Radiant:
Here a new history:

Daneel Olivaw was build one year ago, by a super-genious young mutant who have always thougth himself as a brillant human. He wanted to build something that would help to protect the human. The sentinels initiative having failed, he based his own project on what he has known of it. Instead of hunting mutant, he choosed to give for mission to protect humans, and develop three rules that every of his robots.

His first prototype was successfull, that give Daneel Olivaw. He continue his research to create a better version, not satisfied by his first prototype. He had thaught to Daneel some things in robotic so he could help him in the construction of his next prototype. His research and success have drawn attention to him, and one day, two mutants show up to make an offer to Daneel's master, but he decline. The tomorrow, they were six, and it wasn't for negotiation. The fight was short, and Daneel was left behind, thinking he had been destroy, but the nanotech self-repair system have done a great job and allowed Daneel to become functionnal again.

Since that day, Daneel try to find what have happen to his master, but no trace have been left behind, and Daneel have no clue to where he should start to looks.
 
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Radiant said:
edit: another thing you should think of is the fact that these powers are exactly the rarest in Marvel Universe, you will share them with two human torches, Firebird, Firestar, Sunfire, Sunpyre and who knows who else. That's no prob at all for me I just wanted to warn you. Except for the two Samurai none of these have much interaction with the X-Men though.

I'm definitely okay with not being unique with fire. Plus there's a base x-man of Ice-man, there's already a 'Living Lighting,' Dazzler and Klaw for Sonic, etc. A fire that's alive just seems way too cool. People always talk about fire being alive in movies and whatnot.

Actual stat building is on hold till tomorrow. Powers will consist of Super-Dexterity, Regeneration, and either Elemental Control or Energy Control-Fire with flight, energy blast and one or two other extras.

The one concept I'm fumbling with is the containment armor. Basically, the armor is a chestplate of thin metal that covers the area the living fire splashed on his chest, protecting and regulating the fire. Sort of like the Jack of hearts, but much less extreme. A nova blast like the Torch, or all powers degrade from that point forward until they're gone, or some such. Would that be worth a weakness or should it be built into the powers, or simply left as story material and only dealt with in role-playing.

Keia

One flying energy projector with a mysterious background looking for work. ;)
 


I'm working on a background and adding up my power costs, but essentially my character concept is about manipulating motion. Telekenisis, snares, slow, deflection, movement increase, that sorta thing. I'll hopefully get more of a chance to work on it this weekend.
 

Radiant said:
I only use the main book. I want to keep the rules as simple as possible to keep the game flowing.
Honestly, I don't really agree with this as not every superhero can be made with the main book and as long as you have an open forum of commutation between player and GM before hand their should be no more issues than normal. :)

Anyhow, I can run my character with only the main book. Do you want us to use the errata or not? :)

Radiant said:
Sweet, at least I know my email isn't broken. ;)
 

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