Yeah do yourself that favor... I honestly believe that all the books are a requriement but the main book is the only one you truely need.Verbatim said:Am heading back out to see if I can get the book, and hopefully will have a better grasp on how to make Traydex's illusion powers work. Unless that slot seems to be taken and I need to work on a diff concept..![]()
Not a problem.Radiant said:@Bro Shatterstone: I will read it. ...really...soon... really ...![]()
Brother Shatterstone said:Not a problem.Could I have confirmation that you got it? Sorry I was expected replies from allot of email but got none.
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Mimic said:Velmont:
Just out of curiosity, how are you going to get around Asimovian Laws? By it's very definition your creating a slave, without a will of your own.
Doing no harm is a pretty wide open statement and what's going to happen when our party is in combat?
Radiant said:edit: another thing you should think of is the fact that these powers are exactly the rarest in Marvel Universe, you will share them with two human torches, Firebird, Firestar, Sunfire, Sunpyre and who knows who else. That's no prob at all for me I just wanted to warn you. Except for the two Samurai none of these have much interaction with the X-Men though.
Brother Shatterstone said:Yeah do yourself that favor... I honestly believe that all the books are a requriement but the main book is the only one you truely need.
Download the errata before you start!
http://www.mutantsandmasterminds.com/files/errata.pdf
Honestly, I don't really agree with this as not every superhero can be made with the main book and as long as you have an open forum of commutation between player and GM before hand their should be no more issues than normal.Radiant said:I only use the main book. I want to keep the rules as simple as possible to keep the game flowing.
Sweet, at least I know my email isn't broken.Radiant said:got it

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.