What If? : X-Men-roleplaying game

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A night of TV watching sure clears the mind. I've completed my character, based solely on super senses with deflection. I took your original advice and added a weapon, and made her a tad more 'gritty' in combat, rather than someone who simply subdues her opponents with a snare. No flight either.

I just want to take the time to adjust her background, then will post the whole thing.
 

A Story of Sharon
The rain poured down, cold and hard. Here on the roof above the dark streets, she had no cover, but she didn’t mind. To her senses it was like music; every drop created its own sound, it’s own unique motion. In the darkness, it would be hard to locate the girl she’d been sent to find; but the rain would make it easy, at least for her. She closed her eyes and let her senses take in all the sounds of the rain and streets.


She couldn’t help smiling as she remembered Charles teaching her this trick. He’d kept her from going mad as her mutant gene forced her senses to overload. She'd stood on the roof of his mansion, with him watching from below, on a rainy night like this. “Your senses are not your enemy, Sharon. They are your allies. Now focus, close your eyes and tell me what you see.” Eyes closed, she learned to use her senses to see where others could not. She couldn’t be blinded or fooled by tricks of light and shadow. If she took her time, she could hear heartbeats.

Where you going, chica?

Yah, don’t ya wanna play wit us?

We could be good friends.

The scream of the girl and laughter of the thugs brought her out of her brief memory. She focused on the sound and stood, turning to get her bearings. It was nearby. Maybe two blocks at most, in the alley. She paused at the edge of the roof. I was easily thirty feet across the street. Cake.

She grabbed her Thunderstick from her belt and flicked it into its fully open form. With a running leap, she put its end to the roof and triggered an energy blast, propelling her across the street. She landed hard, tumbling across the gravelly rooftop. She paused and listened and felt with her senses again. The sounds of the alley flooded to her ears and she could feel the movements of the men within along her skin. The girl was there and they had her trapped.

One block. Faster, she thought to herself. She rushed to the fire escape, sliding down the ladder and landing with a soft splash. She ran down the alleyway and across the quiet street.

Four of them, she said to herself as she came up on the edge of the alley. She looked down the alley, breathing in the scents. Thugs, she thought, spotting the three thugs around the teenaged girl, but paying more attention to the leader hiding in the shadows. Just one gun, she thought, smelling the distinctive oil, even through the rain. Something pulled her senses to the girl. A faint blue glow surrounded the her.

“A mutant,” she whispered, not really surprised. It was the only reason Charles would have sent her. “Well, not a mutant yet, but soon,” she said to herself. She could see the mutant gene, even before it was active. A gift she supposed. It used to be dangerous. Her look would trigger it; she’d make a mutant come immediately to his or her power just at a glance. It was nearly always painful, sometimes fatal.

Charles had taught her to control that too, she remembered. “It’s amazing what you can see about a person if you know what to look for,” he’d told her. He’d certainly seen more than just a scared mutant in her.

“Don’t hurt me, please,” the girl pleaded.

She snapped back to the present again, looking down into the alley.

She ran into the alley, feet splashing in the water gathered from the storm. “He won’t,” she growled, planting her staff and leaping forward, kicking the closest goon in the back of the head, sending him into the brick wall with a crunch. He didn’t get up. The other two turned towards her, one holding the girl, the other pulling a gun. Shots rang out, but she didn’t flinch. Tendrils of force sprung from her, slapping the bullets aside even as they flew at her. She grabbed the man by the wrist, turning it until he fell to his knees in pain. He dropped his gun and she jabbed the end of her staff into him, triggering sudden energy pulse. He groaned and collapsed.

“Get lost,” she said at the man with the knife. He pressed it to the girls’ throat with a grin. She felt motion behind her. Another string of force leapt from her back, grabbing it just before it hit her head. She pushed back and slammed the bat into the head of the man who had swung it. “Let her go. Last warning,” she said.

“Or what, freak? I can slice her before you can do anything.”

It was going to happen; her senses felt it. The girl’s powers were manifesting. If the fool couldn’t see it, it wasn’t up to her to save him.

Have you found her, Sharon?

Bad time to talk, Charles,” she replied.

Don’t let her hur…

I know! I know!

She sighed and made her staff collapse, hurling the now smaller weapon at the man with the knife. It struck him in the forehead even as the girl burst into flames with a scream. The thug fell backwards from the hit in the forehead and the blast of fire, but was not seriously hurt. Well, not fatally anyway. He’d definitely carry some scars from that. Charles wouldn’t like that part. She should have acted sooner. Oh well, another lecture wouldn’t hurt.

The girl collapsed in tears, her clothing burned away. Sharon hadn’t expected that. The rain beat down, extinguishing her flames. She recovered her Thunder Stick and holstered it. The goons slunk into the darkness, fleeing from the two mutants. Sharon poked the knocked out goon with her toe until he woke up. “Get lost,” she said to him too. Originality wasn’t her strong suit.

Sharon took off her long leather coat, kneeling in the inch deep water and wrapping it around the teen. She’s barely younger than I was, she mused.

“Help me,” the girl sobbed.

“I can’t,” Sharon said with sympathy. “But I know someone who can.” Police sirens sounded in the distance. She helped the girl to her feet and pulled her close. “Hold on to me,” she said, and led the girl out of the alley and down the street to where she'd left her motorcycle. Putting her helmet on the girl, she helped her on board. "Hold on to me," she said again, and the two rode off into the rain.

Later...
“What will you do with her?” Sharon asked. Her clothes were still damp, and her hair was starting to go to hell. She sighed and fidgetted with it in the mirror a moment, then gave up. She pulled her coat from the chair.

“Help her control her powers; give her a place to feel safe.”

“Same old, same old, hmm?”

“You did well in finding her so quickly, Sharon, though you should have been better prepared for her powers manifesting,” Xavier said to her.

She smiled, despite her mood. Some things about Charles were so predictable.

“I heard that,” he said with good humor. She shrugged. “Fine, no lecture tonight. You could stay, you know. I could use your help in finding other mutants.”

“You have my help whenever you need it Charles, you know that. Just like you know I won’t stay. I like my job. It pays the bills and I don’t have to fight mutants to do it.” She bent down and kissed him on the cheek before walking towards the door, pulling her coat on over her damp clothes. “You could call on me at home time to time.”

“Your home is here, Sharon,” Xavier said.

“You never give up," she said, smiling at him before becoming serious again. "I mean it Charles. If you need me for anything, just call. I owe you so much,” she said quietly, closing the door and walking back into the rain and her motercycle.

Notes: In this story, Sharon would have used hero points to accomplish some of her deeds. The 'flight' between buildings as a temporary extra of energy blast on her Thunder Stick. The bat strike a temporary addition of the 'reflection' extra to deflection.


Background
Sharon’s mutant powers manifested when she was a young teen. Her senses began magnifying. At first, doctors thought she had a mental disorder, and indeed, so did she. She was committed to a mental institution, where she was under nearly constant sedation. Her mutant powers became uncontrollable, with strange tendrils of force striking out at the nurses trying to inject her with drugs. But the worst came shortly after her immunity surfaced. Upon looking at any person who had a latent mutant gene, the person’s powers exploded to the surface. This was nearly always painful and damaging to the person in question, and in the case of a nurse at the institute, fatal. After the death of the nurse, someone at the institute called on Charles Xavier.

He took her from the institute and trained her to control her abilities. After a year of near total seclusion, they finally managed to control her gene activation power. Slowly, he helped her learn to use her senses, and control her strange tendrils that reacted often against her will or knowledge.

When she turned 18 and graduated from school, she attended the police academy. She graduated with honors from the academy and was a police officer for three years, when her mutant abilities became known. She left to avoid the building anger that was being directed at her and formed her own private investigation business. She has worked at that ever since, helping Charles whenever he calls on her services. She specializes in finding runaways, and he has called on her to find mutants several times.

Description
Sharon is an attractive woman with an strong build. From her appearance, you can tell she takes good care of herself. When working, she dresses in simple clothes; jeans, t-shirts, sturdy hiking boots or cowboy boots, depending on the situation. Most of the time, she is either in an ankle length leather trenchcoat, or her brown leather bomber jacket. Otherwise, she dresses as she feels, often in light dresses when the weather permits and she's not riding her motorcycle. She doesn't often wear makeup beyond lipstick, and keeps her hair fairly short, just below shoulder length.

As mentioned, she has a motorcycle, an aging black honda. Other than that, she keeps standard PI gear handy. A data organizer, cell phone, camera and so forth. Her most prized equipment is what she lovingly calls her Thunder Stick. It's a collapseable quarterstaff made of Adamantium (or whatever strong metal our beloved GM will let it be made of :D ). When collapsed, it is about 18 inches long. Fully extended, it is about six feet in length. Both ends are hollow, and it has the ability to discharge lethal kinetic energy blasts, or a kinetic stun blast (as the power). She has a holster she keeps under her jacket.

Note: A good description would be a force lance from the TV series, Andromeda.

Her super senses give off no noticeable effect themselves, but her deflection power manifests itself as transparent, pale green tendrils of energy, which snake out from her body to swat away objects whether they be bullets, energy blasts, bats, punches or kicks.

Note: A good description would be from the Final Fantasy Movie, the creatures they are battling have similar coloration and appearance to her tendrils.

SHAR
Real Name: Sharon McAllister
Gender: Female
Age: 25
Height: 5'8"
Weight: 140 Pounds
Hair: Brown
Eyes: Brown
Ethnicity: Caucasian
Birthplace: New York
Occupation: Private Investigator
Team Name: X-Men


ABILITIES
STR 12 +1
DEX 18 +4
CON 12 +1
INT 12 +1
WIS 14 +2
CHA 14 +2


SAVES
DMG +1
FORT +1
REF +4
WILL +2


MOVEMENT
INIT +4
BASE SPD 30/60/120


COMBAT
BASE DEF 4
...DEF 18
...FLAT 14
...MENTAL 16

BASE ATT 4
...MELEE +8
...RANGED +8
...MENTAL +6


SKILLS
Balance [4]
Bluff [4/2]
Climb [3/2]
Concentration [2]
Craft [1]

Diplomacy [6/2] +2 synergy bonus
Disguise [2]
Drive* [6/2]
Escape Artist [4]
Forgery [1]
Gather Info [7/5]
Hide [6/2]
Innuendo* [6/2] +2 synergy bonus
Intimidate [4/2]
Jump [1]
Knowledge, Untrained [1]

Listen [12/2] +8 super senses
Medicine* [3/1]
Move Silent [5/1]
Perform [2]
Profession: Private Investigator [7/5]
Sciences, Untrained [1]
Search [13/4] +8 super senses
Sense Motive [8/6]
Spot [12/2] +8 super senses
Survival [12/2] +8 super senses
Swim [1]
Taunt [2]


FEATS
Track (can track target across terrain)
Attack Finesse (use dex mod. for melee attacks)
The following feats are linked to super-senses:
...All-Around Sight (Super) (+4 vs surprise, can't be flanked)
...Blind Sight (Super) (can use another sense as sight)
...Detect (Super) (detect mutants, spot (-1 per 10 ft))
...Penetrating Vision (Super) (can see through solid objects)
...Radio Hearing (Super) (can hear radio signals)
...Scent (Super) (can detect people, foes, etc. (dc 10))
...See Invisible (Super) (can see invisible targets)
...True Sight (Super) (unaffected by illusions)
...Ultra Hearing (Super) (can hear low and high pitched noises)


POWERS
Super-Senses [+8]
..extra: deflection [+8]
....stunt: catch [+8]
....extra: automatic [+8]


EQUIPMENT
Thunder Stick [+6S]
..stunt: stun [+6]
..stunt: energy blast [+6L]


COST
abilities [22]
base att [12]
base def [8]
skills [21]
feats [13]
powers [44]
weakness [0]
total [120]
unspent [0]


Yay, I really like how this turned out. I deleted my old post contents to avoid confusion.
 

Well theirs no real story for my character(s) but I think you will understand why after reading this:

The session had gone well, or so thought the man that sat behind the dark mahogany desk. He absently and rhythmical tapped the metal of the wheelchair while he contemplated the session he had just had. He slightly corrected himself as a slight frown cresses his face, I suspect, the first of many.

Realizing that contemplating the future would not make his work go away he turns to the keyboard and started typing the record for his new patient into the ever-growing database.

Last Name: Emmrich
First Name : Alicia
Middle Initial : L
Gender :Female
Age :19


He paused a look of sadness forming upon his baldhead as he is unable to stop himself from reflecting upon the situation, Sad that something so powerful, that could help mankind so much, could be so fragile and broken… He stared slightly at the screen for a few seconds before choosing another word, shattered.

He pushes his negative thoughts aside determined to make it through the forum this time with out stopping.

Diagnosis : Subject suffers from Multiple Personality Disorder, MPS, with Alicia being the primary persona while the other persona, a Mistress Mind, is a guardian persona that comes into the foreground only when Alicia feels threatened. There are a few things that make this case unusual.

1) Both persona show the ability for heightened psychic powers but there seems to be little to no connection between them. Alicia shows minor powers, but seems capable of much more. While the Mistress Mind persona shows major powers that are shocking when one considers the lack of training that either persona has had.

2) The Mistress Mind persona though a guardian persona is unlike anyone I have ever see or heard of. Must guardian persona are motherly and productive while Mistress Mind is an aggressive and destructive force that gives no sign of concern over the danger it places Alicia in.

3) Most suffers of MSP so some signs of change between personas, a slight inflection of the voice and a change in body language that a person who is trained can pick up upon but Mistress Mind causes a full blown physical transform. The Mistress Mind persona is physical taller and stronger than Alicia and is also more commanding. From what I’ve gathered the commanding nature was originally part of Alicia but with her shattered psyche that part of her essence was transferred. The Mistress Mind persona not only transforms Alicia’s body but also transforms her clothing as Mistress Mind is always clad in a black vinyl dominatrix suit.

Treatment : I suspect treatment to be slow as the real cause of the Mistress Mind persona is unknown to Alicia and Mistress Mind has been less than corporative of speaking upon it. As I draw upon my own conclusions of the nature of Mistress Mind I’m filled with deep regret at what must have happened to Alicia and I have little doubt that her shattered psyche and MSP is brought upon by one catastrophic event in her life. I believe that the Mistress Mind persona was subconsciously created to reestablish the control that Alicia needed. This is nothing groundbreaking as this is the usual function of guardian persona but the dominatrix nature, an obvious symbol of sexual control, makes me be that Alicia was the victim of a rape.



Alicia Emmrich
Gender :Female
Age :19
Height : 5’4
Weight : 105
Eyes : Dark Green
Hair : Auburn

Power Level : 5 [75 total]
Known Languages : English, Latin, French, German

-------------------------------------------------------
Abilities [ 26PP]
Strength : 10
Dexterity : 16
Constitution :14
Intelligence :16
Wisdom :16
Charisma :14

-------------------------------------------------------

Armor Class : 18 [ BASE (10) + DEFENSE (4) + DEX (3) + DODGE (1)]

Flatfooted Armor Class : 14

-------------------------------------------------------

Save vs. Damage : Unsure
Save vs. Fortitude : 2
Save vs. Reflex : 2
Save vs. Will : 2


-------------------------------------------------------

Initiative Modifier : +2
Base Attack Bonus : +0 [0 PP]
Base Defense Bonus: +4 [8 PP]

Melee Attack Bonus : +0
Ranged Attack Bonus : +3

-------------------------------------------------------

Powers [32 PP]

POWER: Telekinesis [+5 pp per rank + 0/20 total] 4 Ranks
SOURCE: Mutation
- SPECIAL: None
- EXTRAS: Energy Blast, Flight, Force Field
- FLAWS: None
- STUNTS: None
-------------------------------------
POWER: Telepathy [+4 pp per rank + 0/12 total] 3 Ranks
- SOURCE: Mutation
- SPECIAL: None
- EXTRAS: Group Link, Memory Alteration
- FLAWS: None
- STUNTS:
-------------------------------------
POWER: None [0 pp per rank/0 total] 0 Ranks
- SOURCE: Mutation
- SPECIAL: None
- EXTRAS: None
- FLAWS: None
- STUNTS: None
-------------------------------------
POWER: None[0 pp per rank/0 total] 0 Ranks
- SOURCE: Mutation
- SPECIAL: None
- EXTRAS: None
- FLAWS: None
- STUNTS: None

-------------------------------------
-------------------------------------------------------

Skills [11 PP]

Name/Total Mod (Ability) ** # Ranks taken
Acrobatics /10 (DEX +3) 5 Ranks
Balance /10 (DEX +3) 3 Ranks
Knowledge: History /5 (INT +2) 3 Ranks
Languages: Latin, French, German, Greek /No Skill Check 4 Ranks
Perform; Violin, Flute, Piano, Guitar, Dancing, Singing /10 (CHA +2) 6 Ranks

-------------------------------------------------------

Feats [8 PP]
Attractive
Dodge
Photographic Memory
Psychic Awareness

Weakness: [-10 PP]

Transformation; When Alicia feels threatened her “Mistress Mind” persona will come to the front to alleviate the danger. A successful will check (DC 15) will strive off this change for one round. (The next round check gives an extra +1 to the check)

Base Speed: 30 feet
Costumes : I haven't thought of one yet for Alica but I must admit I'm quite found of Jean Gery's X-Factor costume. (Red with a yellow X)


---------------------------------------------------------------------------


Mistress Mind
Gender :Female
Age :20 (Apparent mid to late 20’s)
Height :5’7”
Weight :126
Eyes :Icy Pale Blue
Hair :Raven-haired black

Power Level : 8 [120 PP]
Known Languages : English

-------------------------------------------------------
Abilities [30 PP]
Strength :10
Dexterity :16
Constitution :14
Intelligence :16
Wisdom : 16
Charisma :18


-------------------------------------------------------

Armor Class : 21 [ BASE (10) + DEFENSE (8) + DEX (3)]

Flatfooted Armor Class : 18

-------------------------------------------------------

Save vs. Damage : Unsure
Save vs. Fortitude : 3
Save vs. Reflex : 3
Save vs. Will : 5


-------------------------------------------------------

Initiative Modifier : +3
Base Attack Bonus : +0 [0 PP]
Base Defense Bonus: +7 [14 PP]

Melee Attack Bonus : +3
Ranged Attack Bonus : +5

-------------------------------------------------------

Powers [74 PP]

POWER: Telekinesis [+6 pp per rank + 0/30 total] 5 Ranks
SOURCE: Mutation
- SPECIAL: None
- EXTRAS: Energy Blast, Flight, Force Field, Mental Shield
- FLAWS: None
- STUNTS: None
-------------------------------------
POWER: Telepathy [+3 pp per rank + 2/14 total] 4 Ranks
- SOURCE: Mutation
- SPECIAL: None
- EXTRAS: Mind Control
- FLAWS: None
- STUNTS: Mental Link
-------------------------------------
POWER: Mental Blasts [5 pp per rank/30 total] 6 Ranks
- SOURCE: Mutation
- SPECIAL: None
- EXTRAS: Mental Assault, Duration: Sustained
- FLAWS: None
- STUNTS: None
-------------------------------------
POWER: Amazing Save: Will Power [1 pp per rank/2 total] 2 Ranks
- SOURCE: Mutation
- SPECIAL: None
- EXTRAS: None
- FLAWS: None
- STUNTS: None

-------------------------------------------------------

Skills [4 PP]
Name/Total Mod (Ability) ** # Ranks taken
Acrobatics /7 (DEX +3) 5 Ranks
Balance /7 (DEX +3) 3 Ranks

-------------------------------------------------------

Feats [6 PP]
Attractive
Indomitable Will
Psychic Awareness

-------------------------------------------------------

Weakness: [-10 PP]

Berserker; The “Mistress Mind” persona is filled with savage anger and extreme rage that Alicia could not cope with and when free it’s a danger to all. At the start of each round of combat, the “Mistress Mind” must make a Will saving throw (DC 20). If the save fails “Mistress Mind” goes berserk. “Mistress Mind” loses any dodge bonuses to Defense and must take the full attack option as often as possible, only taking other actions to get into range of potential opponents. “Mistress Mind” does not snap out of the berserk state until all potential opponents are defeated. Then the player may make another Will save (DC 20). If it fails, “Mistress Mind” will attack an ally or bystander. “Mistress Mind” gets a new saving throw each round, with a cumulative +l bonus, to come out of the berserk state. A successful Diplomacy check (DC 20) by an ally who tries to calm down “Mistress Mind” she gets +2 bonus on the Will save, but a failed Diplomacy check or Will save makes the character who attempted the Diplomacy check “Mistress Mind” next target.

Transformation; when “Mistress Mind” comes to the forefront Alicia immediately tries to reestablish her dominance after combat. A successful will check (DC 15) by “Mistress Mind” will strive off this change for one hour. The difficulty class increases by +1 each hour until Alicia reestablishes her dominance..

Note: Alicia cannot reestablish her control when “Mistress Mind” is berserk. The difficulty class does increases by +1 for each round “Mistress Mind” is berserk.

Base Speed: 30 feet

Costumes : "Mistress Mind”, wears the typical black leather lace up corset, garters, a black stiletto high heel shoes commonly associated with a dominatrix.
 
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Anyhow, my character is very complex... or at least the sheet can be hard to read so I will take questions and comments about it for everyone. :)

Also I'll work on a true history tonight and tomorrow. :) (Also I'm sure the numbers are fouled up and aren't correct on the saving throws. I know I didn't adjust them before I finally posted my rough draft.)
 



Submitted for your approval (suggestions welcome)

Phoenix [Brandon Laine]
Secret Identity

Age: 21
Gender: Male
Height: 6'2"
Weight: 200 lbs
Eyes: Amber, Burning Flames
Hair: Curly Blonde, to shoulders
Skin: Tanned

Nationality: American, Mixed descent
Current Residence:
Current Work: Former College Football Player, Out of work

Attributes: [Cost 28 pts.]
STR: 12 +1
DEX: 20 +5
CON: 14 +2
INT: 16 +3
WIS: 10 +0
CHA: 16 +3

Defense: 28 [10 + 5 Dex + 6 Power (Super Dex) + 1 Dodge (Feat) + 6 Purchased] [cost 12 pts.]
Initiative: +11 [+5 Dex +6 Power]
BAB: +3 [cost 9 pts.]
Melee: +4
Ranged: +8
Speed: 30’ / 40’ Flight

Damage: +11 [Same as Reflex (Evasion)]
Fort: +2 [+2 Con]
Reflex: +11 [+5 Dex +6 Power]
Will: +0 [+0 Wis]

Hero Points:4

Superpowers:
Super-Dexterity: 6 Ranks, Source: 2 Trained, 4 Mutation [Cost 24 pts.]
Regeneration: 2 Ranks, Source: Mutation, [Cost 4 pts.]
Energy Control: 8 Ranks, Stunts: Drain Energy, Energy Blast (free), Extras: Absorption (Boost to Healing, Flaw: Fire only), Flight [Cost 34 pts.]

Weakness: Disturbing (Flaming eyes, Occasional licks of Flame on his exposed skin, occasional uncontrolled burning of items) [-5 Bluff, -5 Diplomacy] [Cost -10 pts.]

FEATS: Darkvision (Heat Sight), Dodge, Evasion, Heroic Surge, Immunity – Starvation (Drinking, only if powered), [Cost 10 pts.]

Skills: [Cost 9 pts.]
Acrobatics +12 [1 rank]
Balance +14 [3 ranks]
Bluff +1 [3 Ranks, -5 Disturbing]
Computers +6 [3 rank]
Drive +11 [1 rank]
Knowledge
- Culture +4 [1 rank]
Open Lock +12 [1 rank]
Science
- Chemistry +5 [2 ranks]
- Nuclear Physics +4 [1 rank]
Sleight of Hand +12 [1 rank]
Spot +1 [1 ranks]


Possessions (worn): Light undercover shirt [actually thin protective armor to protect and hold in living fire], wallet, casual clothes.

Possessions: Brandon has an off-campus apartment near the college and has the typical furniture. Probably the best piece is his television. The frig is empty except for last night's carry-out, some beer, ketchup, and something he's not really certain what it was - now its just furry, and green.

Description: 21 year old human male, standing 6’2” and weighing about 200, with amber colored eyes and curly blonde hair that catches the light. Brandon is deeply tanned, but not just from being outside. His powers seem to keep his skin at the same tanned level year round. Brandon dresses in casual clothes while off-duty or in his secret identity (always wearing sunglasses when in public).

Personality: Brandon has learned to control the fiery temper that seemed to come with the powers. He is friendly, helpful, very competitive, and very outgoing. Deep inside, Brandon harbors a resentment for becoming what he is now and fear that there still may be people after him.

History and origin: Brandon Laine worked hard for everything he got in life, including a scholarship to college for both athletics and scholastics. The athletic scholarship was for football, a sport he excelled at in high school as a wide receiver. He earned a starting position on the team after red-shirting his freshman year. Brandon enjoyed the freedom and exhilaration of flying down the field, evaded would-be tacklers, and making the big play.

Unfortunately, the scholastics scholarship required on campus work. But Brandon attacked it with his usual zeal, he earned the position of lab assistant / TA to Professor Albert Vernister, a noted chemical engineer and theoretical scientist. The professor's current work, a more economical, self-sustaining and powerful energy source, had received numerous grants from outside interests. The professor worked off of campus property (the college insurance couldn't handle the risk) developing the energy source known as living fire. As an assistant, Brandon didn't know how it worked or why, he just did as he was told.

On a fateful spring night, Brandon was told to work late at the lab with Professor Vernister when several shady men entered the lab - bypassing the security. Men in dark suits and sunglasses comforted Brandon and the Professor and insisted that they turn over the secret of the living fire. Shouting denials, the professor tried to attack the men and the gun-fight ensured. A stray bullet hit something volatile and the resulting explosion knocked Brandon into the containment rods holding the living fire, breaking the rods and releasing the fire onto Brandon. The burning pain was intense and Brandon blacked out briefly. . . and then the pain went away. Brandon got up and looked around - seeing a destroyed lab and several dead bodies - and seeing his hand on fire! But it didn't burn. He saw a man in a dark suit at the doorway and charged him.

"YOU! You did this to me!" Brandon exclaimed as he pointed at the man - and fire shot forth incinerating the man. More than a little frightened, Brandon fled the lab with all of his well-honed speed . . . and tripped on the steps heading outside. He didn't fall though - he floated on the air. Fear turned to wonder, wonder to excitement as Brandon flew through the air - actually flew. By the time he came to his senses, there was no sign of the men in dark suits and the police and fire had responded to the blazing building.

The next day, Brandon was approached by someone who seemed to know everything that had happened. The hero helped him control his powers, with the aid of containment armor. His old life nothing but ashes, Brandon earned his new life - as Phoenix .

Through rigorous testing and examination, Brandon learned that he was also a mutant . . . which was the only way he survived the experience. He had the mutant powers of heightened agility and regeneration . . . as well as some ability to control fire. The ‘living fire’ either was living because of Brandon’s powers or was drawn to Brandon because of those self-same powers. The testing yielded no indication of sentience of the fires that burned within Brandon.

Through training, Brandon has discovered that by absorbing sufficient amounts of fire that he can heal with his touch . . . making his choice of codename even more prophetic.
 
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Mutants, mutants thereever I look... I was even dreaming about mutants...and the I woke up what did I find here? Three more mutants... :confused:


@Velmont: Since there is allreasy a whole crowd of characters I wil pick them today and tomorow.

@Velenne: sounds good :) If you stilll want to get that eating thing you could give him a weakness like " has to eat a living animal at least once a day to keep his powers working" or some such. Did I mention that this was a realy disgustign power idea?
 
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@Keia: I didn't have time to go over the numbers yet but if they're right you're good to go.

@Brother Shatterstone: same as above

@Calinon: What's that thunderstick thing? Did you make it as a custom device or did I just miss it? One last thing, since deflection is now an extra of your super-senses I would asume that you deflect attacks with some action, perhaps parrying them or something cause Super-Senses don't explain there those force tendriles come from.
Either way both your current stats and the one before with the force field work fine, just tell me which one you want to use and I will chek the numbers.
 
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