What If? : X-Men-roleplaying game

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Here my character that I suggest. He can manipulate electricity of all type. Raw electricity, electric device and bioelectricity, but can't create electricity.
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OHM
Real Name: Sébastien Beauchamp
Gender: Male
Age: 29
Height: 5'9"
Weight: 162 Pounds
Hair: Blond
Eyes: Green
Ethnicity: Caucasian
Birthplace: Montreal
Occupation: Bioengineer
Team Name: X-Men

ABILITIES
STR 10 +0
DEX 14 +2
CON 14 +2
INT 18 +4
WIS 16 +3
CHA 12 +1

SAVES
DMG +2
FORT +4
REF +2
WILL +5

MOVEMENT
INIT +2
BASE SPD 30/60/120

COMBAT
BASE DEF 5
...DEF 17
...FLAT 15
...MENTAL 18
BASE ATT 3
...MELEE +3
...RANGED +5
...MENTAL +6

SKILLS
Balance [2]
Bluff [1]
Climb [0]
Computer* [22/10]
Concentration [3]
Craft [4]
Diplomacy [1]
Disguise [1]
Drive* [3/1]
Escape Artist [2]
Forgery [4]
Gather Info [1]
Hide [2]
Intimidate [1]
Jump [0]
Knowledge, Untrained [4]
Language [-/1] [French, English]
Listen [3]
Medicine* [8/5]
Move Silent [2]
Perform [1]
Profession [3]
Sciences, Untrained [4]
Sciences, Biology [10/6]
Sciences, Genetics [7/3]
Sciences, Mathematics [6/2]
Sciences, Nanorobotics [6/2]
Search [6/2]
Sense Motive [3]
Spot [7/4]
Survival [3]
Swim [0]
Taunt [1]

FEATS
Detect(Electricity) (Super) (Can detect electrical source or device)
Great Fortitude (+2 Fortitude)
Iron Will (+2 Will)
Photographic Memory (Can recall everythig perfectly)

POWERS
Energy Control: Electricity [+8] [Source: Mutation]
..stunt: Drain Energy
..flaw: Restricted - Power Source [+8]

Datalink [+8] [Source: Mutation]
..extra: Neutralize [+8]
....extra: Nullification [+8]
....flaw: Limited - Electric Device [+8]

Mind Control [+8] [Source: Mutation]
..stunt: Mental Link
..extra: Paralysis [+8]

EQUIPEMENT
Rubber Suit (Immunity - Electricity w/flaw device)
Note: He wears this suit only when he think he may need him, like going into a mission or having to go near some important source of electricity. The suit is not very confortable and lack some good look.

WEAKNESS
Vulnerable (Electricity)

COST
abilities [24]
base att [9]
base def [10]
skills [18]
feats [9]
powers [60]
weakness [-10]
unspent [0]
total [120]

BACKGROUND
Sebastien has studied at the Polytechnique school of Montreal, in computer engineering before continuing in bioengineering. It is during his doctorat years that he founds his mutation. His project was to show on a computer the electric activity of a brain, and to try to manipulate it. Being able to do that would give a great hand to heal many degenerative brain illness. The firsts times his powers show off, it was during tests. It seems the electric activity of the brain was anormal, and just too much what Sebastien wanted. He thought at first it was a bug, but then, his program was showing the things he wanted to see, and without any change to the program. It was becoming more strange and confusing. One night, while he was leaving, he just closed the door of the lab when he remember that he forgot to close the computer. He looks inside to be sure, and he saw he was right. He wished to close it and it closed by itself. He open the lab and have gone back to take a look at his computer. Just by looking at his computer, he start to concentrate to make things happen. He opened his computer, load his program. He pass the night in the lab to test his new found abilities. Thinking about all that have gone wrong during the tests, he looked at the rat. He concentrate and was able to make it do what he wanted. He found he was able to maipulate the electricity, both in his computer and in the mouse brain. Not sure what to do with his new found power, he has gone back to his appartement, where he try another thing. He took an old lamp and chop the electric cale. He found that he was even able to manipulate raw electricity, but during his experiment, he took a shock that put him knockout. He woke up only two day later, with a burned on both hand. It seems that he is not able to manipulate the electricity, but he has become the perfect conductor of it. Seeing that his new power had two edg, he decide to contact someone who could help him to understand and protect him from his power, before they become too dangerous for him. He remembered that a school of mutant has been build by a guy name Xavier. Now, he just needed to find him.
 
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I also wouldn't mind throwing my hat in the ring. Although I would ask who has stepped out (and thus what bases are "covered" thus far) but here are the two ideas that have been bouncing around in my head, M&M wise:

A criminal who's met the nigh-inevitable fate of all criminals: a violent death. The only difference is, he got back up. Now what does he do? His only mutant abilities would be regeration with the reincarnation extra (his body starts back up again, somehow) plus luck so he can actually make that DC 30 check. Otherwise, he just uses what a life of crime has taught him.

A bored young son of a very rich man who finds that a life of the mind leads one to unfortunate levels of philosophically induced ennui. Brilliant and with mental-based powers of the mind control, mind read, and mind blast nature; also every knowledge skill he can get his hands on maxed out, a large vocabulary, and very possibly any of minions, headquarters, and leadership to represent the extensive abilities rediculous amounts of money will grant you. (If such feats are allowed).

What do you think? Would either have a place in your game?
 
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Drakknyte32 said:

I know this dead horse has been rode around the block, kicked, punched, and repeated as needed but out of the 135 PP you spent you only used 2 for mutant powers... :\

Ahh yeah he's just the type of Candidates Xavier is looking for in a potential new X-men…

Drakknyte32 said:
Ah well, just thought I'd give it a try. I admit I am a bit munchkin when it comes to character creation.

Well, I'm glad you are at least admitting it. :D Soultwin was a very interesting and rather original character, but you lose points for building off of a munchkin power. ;)

Cardshark, your muitlpleman, where all extremely munchkin... ;)

Some friendly advice dn32, make a character first and worry about background, attitude appearance, rather or not their offensive, defensive, supportive and then and only then worry about the numbers. :)

Radiant said:
Nothing personal but I'm sure there are games better suited for character ideas like yours.

Yeah I couldn't agree more with this than if I had honestly tried. ;)

Velmont said:
Just one thing I noted is that he rather old to start his training... and might not be the best addition the rest of the group, who mostly run the gambit of late teans, but hey at least he can buy the beer. ;)
 

Brother Shatterstone said:
Just one thing I noted is that he rather old to start his training... and might not be the best addition the rest of the group, who mostly run the gambit of late teans, but hey at least he can buy the beer. ;)

If you look X-Men Evolution, they even have Xavier, Strom, Wolverine and Beast as adult. And the team is age between 19 and 26, and I could easily drop 3 years if needed, by just making him discovering his powers a bit sooner, during his master's degree instead of his doctorate. I would tweak a bit his skills to make a little bit less savant, but except that, he could be the same.
 

Just one thing I noted is that he rather old to start his training... and might not be the best addition the rest of the group, who mostly run the gambit of late teans, but hey at least he can buy the beer.

I wouldn't say that. Angela is 26, and so far I haven't seen any problems with her fitting in with the members of the group that she's with. Ultimately it's Radian't decision, of course, but Ohm's character does not appear to be broken, so why try to fix him?
 

Velmont said:
If you look X-Men Evolution, they even have Xavier, Strom, Wolverine and Beast as adult.
Honestly, I would never consider that to be the real x-men. Its a rehash for TV and its not very faithfull with the source material... :)

Dark Nemesis said:
Ultimately it's Radian't decision, of course, but Ohm's character does not appear to be broken, so why try to fix him?

I never said I was trying to fix him... I was merely pointing something out that I thought was something I wouldn't see in the x-men from that age but it's not a make or break by a long shot. :) Personally, I wish Velmont luck when it comes to being picked up. :) We've been in games together before and he has always done a very nice job. :)
 

Some friendly advice dn32, make a character first and worry about background, attitude appearance, rather or not their offensive, defensive, supportive and then and only then worry about the numbers.

Actually that's what I do. My character ideas always start off innocent enough. Then when I'm adding the final touches and see I have a few points left over the munchkin in me just gets out of control. I am trying to stop doing that though.

Cardshark, your muitlpleman, where all extremely munchkin...

The multipleman didn't start out munckin when I first had the idea. I probably should have stuck to the original version of him which didn't have any powers besides the duplicate ability but again I go a little out of hand.

Cardshark was just plain broken though. Even I gave up on him in the end jsut because that power is way too unbalanced. He'll make a good villian eventually though.

Soultwin is the only character I've ever made that hasn't changed between getting the idea and actually putting it on paper.

But enough of me hijacking your thread. Have fun with your game everyone.
 

been asking what characters are allready there twice now so I guess it is time to say something 'bout it. I hope I won't forget someone ;)

Shar (F): Private detective with super senses and a good fighter in both ranged and close combat. So far I'd declare her the most pure fighter in the group, haven't seen much of the others in action yet though.

Phoenix (M): Classic Marvel fire elemtal ala human torch or Sunfire. Plus regeneration. The "altered" mutant of the group since the livign fire is actually some unknown force and not his own power.

Gemini(F): Shapechanger who can copy other powers.

Shadow(M): Can turn into...well.. shadow. Also has nifty claws that I'm sure look damn cool.

Jake French(M): (does he have a codename yet?) Powerhouse who draws strength from the earth.

Psche(F): Telepathic and Telekinetic powers.
 

Brother Shatterstone,
yeah stunned shouldn't be there. Have no idea how it sneaked in.

Calinon,
about Mystique: yes she did change back after going down. She is also badly wounded, in a dramatic scene the shot would have been deadly. With some first aid Shar can be pretty sure she will make it till an ambulance arrives.
 


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