green slime
First Post
50/50? Not a problem.
Imp said:Sounds like fun to me!
I'm curious, how are you handling the armies? Line after line of first-level...
My game is a kangaroo court, so I don't worry too much about law...delericho said:The problem here is not this bet, but rather that it opens up a precedent... snip...
Then talk things over. If that doesn't work, you might be looking at a game where the level of trust has sunk to a point where the participants might be better off playing other types of games.Next time, when another player offers a 'bet' with much less appropriate terms, and the DM says 'no', the DM will then be accused of favoritism.
Best suggestion so far.ruemere said:This is a rare occassion for a GM to add something special to the campaign. Actually, I would be tempted to do something beyond player's expectations.
Initially, there would be one correction to player's bet:
"If you win, your men stay with you gaining morale bonuses: +4 vs Fear, +1 to hit, while your opponents are penalized with -1 to hit and suffer -4 vs Fear" /Fear checks are used for morale test among NPCs in my games/
"If you lose, the opposite happens, and your troops must make Fear check the next time the enemies attack, to avoid fleeing."
Meanwhile, secretly (or, in other words, behind the scenes, in game...), a being of extraplanar type (divine or fiendish) takes an interest in the individual, taking steps to ensure preservation of the individual by adding a bit of its supernatural influence.
This influence may manifest itself as an unexplained stabilisation at negative hitpoints (Cure Light Wounds cast from Ethereal plane), mysterious untouchability (Mage Armor-like effect) or heroic prowess (Prayer-like effect).
Then, once the battle is over (whatever the outcome: if the tragedy occurs, the character could wake up in a middle of a heap of dead bodies; in case of victory, it could happen during sleeping hours), a tentative contact is made and an offer is put forward.
Go wild.
regards,
Ruemere