Goblin Queen (She/Her/Hers)
None of us are writing 6th edition though, as far as I’m aware.It's worth bothering with, because it produces a streamlined rule that focuses on what actually matters. It is far easier for DMs to parse. It casts better light on the adventuring day problem, which is one of the most fundamental, most intractable, for D&D design. It is one of the most valuable design problems to solve for 6th edition.
What happens is the rest is ruined.For example, think through the question of what happens, if a character ignores "no more than 2 hours of light activity", and goes ahead and performs 3 hours of light activity? Reflect on where we have reached, and where we could go with the design from here.