clearstream
(He, Him)
Indeed, but you spoke of hours of battlefield engagements, did you not?That's where the arbitrary line in the sand has been drawn, yes. Would it become any less arbitrary if we were talking about 59 minutes of walking?
Indeed, but you spoke of hours of battlefield engagements, did you not?That's where the arbitrary line in the sand has been drawn, yes. Would it become any less arbitrary if we were talking about 59 minutes of walking?
As a statement of what you think, one can hardly argue with it!I just don’t think that’s what the words in the book actually say.
If I may answer this question with a different question: Would 59 minutes of walking interrupt a long rest? If we’re going to get hung up on the minutiae of timing, we may as well use the part of the rule that isn’t debatable.And, were it but 59 minutes of battlefield engagements, it would not interrupt a rest?
The intent very open to interpretation, yes. One is ridiculous, though and the other is not.If I may answer this question with a different question: Would 59 minutes of walking interrupt a long rest? If we’re going to get hung up on the minutiae of timing, we may as well use the part of the rule that isn’t debatable.
But, really, that kind of misses the point. The intent of the rule is either that most long rests in the field won’t get interrupted or that most will.
Two two classes that are unlikely to be in the group. And you aren't "screwing over" anyone. The occasional spoiled rest is just another danger like traps.You’re mileage may vary, but if you’re looking for ways to pressure the PCs’ resource-management, there are probably better ways to do it than only screwing over the non-warlock casters and berserker barbarians.
And now one class that may not be present in the group at all, requires 5th level if the class is present, AND the taking of the spell as a limited choice in order to foil a very small number of spoiled rests.Not that it matters much once Leomund’s Tiny Hut is in play…
Yes, it misses the point. That was rather my point. That is why I said the problem for JC was that he was forced to choose between very easy, or very hard, to interrupt rests. In threads about it, many have found a middleground more appealing. In that regard, a crucial fault is that the wording is not only ambiguous, but also divisive.If I may answer this question with a different question: Would 59 minutes of walking interrupt a long rest? If we’re going to get hung up on the minutiae of timing, we may as well use the part of the rule that isn’t debatable.
But, really, that kind of misses the point. The intent of the rule is either that most long rests in the field won’t get interrupted or that most will.
In all our threads on this matter, it has only ever been a matter of time before LTH is mentioned. Mark that this is page 5. Next thread I see on this I am reverting to LTH on page 1.And now one class that may not be present in the group at all, requires 5th level if the class is present, AND the taking of the spell as a limited choice in order to foil a very small number of spoiled rests.
This is very much my thinking on this specific rule, phrased somewhat more broadly, though I think there may be some who see the rule as written to mean that it takes one hour of fighting to break a long rest, and think that rule is daft, so they look for alternative readings. It's possible they do this without knowing they're doing it.Something I've noticed in debates about ambiguous rules in this and other game systems is that they are typified by one group finding one reading simply the most intuitive, and the other group finding the other reading simply the most intuitive.
I moot that you find yourself on the side of the debate that comports with your intuitions, whichever side those fall on.
The intent very open to interpretation, yes. One is ridiculous, though and the other is not.
Two two classes that are unlikely to be in the group. And you aren't "screwing over" anyone. The occasional spoiled rest is just another danger like traps.
And now one class that may not be present in the group at all, requires 5th level if the class is present, AND the taking of the spell as a limited choice in order to foil a very small number of spoiled rests.
You'll notice the gambit of asking disingenuously whether anyone thinks 600 rounds of combat should not interrupt a rest. That sidesteps the actual concern, which is with the absurdity of supposing 600 rounds of combat could be a reasonable test for interrupting a rest in the first place.
Rune said:Anyone who thinks an hour-long combat is impossible in 5e clearly hasn’t harassed their party with hit-and-run tactics from foes unseen.
The worst part is never knowing when or from where they’ll be attacked next – but they still have to keep those actions readied, or they’ll never be able to put an end to it.
This is especially fun with wraiths in a dungeon; they could come through any wall, the ceiling, or the floor.