D&D 5E (2024) What Is 2026's Big Adventure

What is 2026's Big Adventure

  • Curse of Strahd 2024 Update

    Votes: 1 1.5%
  • That Thay Adventure

    Votes: 12 17.6%
  • Something Something Myth Drannor

    Votes: 8 11.8%
  • A NEW Ravenloft Adventure

    Votes: 9 13.2%
  • An Eberron Adventure

    Votes: 1 1.5%
  • A Dark Sun adventure as a Slip Case (a la Spelljammer)

    Votes: 14 20.6%
  • A Dark Sun adventure as a Book

    Votes: 8 11.8%
  • A Magic: The Gathering setting/adventure (a la Strixhaven)

    Votes: 4 5.9%
  • Other

    Votes: 10 14.7%
  • A new Dragonlance adventure

    Votes: 1 1.5%

Did someone say D&D and Big Adventure?



Whatever it is, I'm expecting a very cosmopolitan group of allies.
 

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If it were up to me, I would just release all the 2E settings to the DMsGuild and let the oldies play with them. Then I would hire some people born in this century and get THEM to innovate for me.
the 2e settings are on the DMsGuild, most of the bigger ones also are open for 5e products, DS might be the last holdout on that.

As to people born in this century innovating, they are what, at most 25? Guess they slowly come online around now. We will see what they will create, ultimately it will have to fit D&D if they work for D&D, that rules out quite a bit of options
 


I dare you to look up when most influential artist types created their most interesting works.

Hint: when you are old,you aren't generally innovative.

Let the "kids" set the tone. Ignore the oldies.
Yeah, but you know what you like and tend to have more money to spend on those things.

But... Gone are my days of buying everything, so maybe target those people that do by having those people's contemporaries make the things. Maybe I'm just old and not needed except to pay taxes.
 

Yeah, but you know what you like and tend to have more money to spend on those things.

But... Gone are my days of buying everything, so maybe target those people that do by having those people's contemporaries make the things. Maybe I'm just old and not needed except to pay taxes.
I'm just saying that D&D needs some serious infusion of creativity and us GenXers (like Crawford and Perkins) aren't managing it.
 

I dare you to look up when most influential artist types created their most interesting works.
When, in the Renaissance? Today you tend to go to univeristy etc., so yeah, they barely come online now

Hint: when you are old,you aren't generally innovative.
20 to 25 is not what I consider old

Let the "kids" set the tone. Ignore the oldies.
I do not see inexperience as the hallmark of quality, maybe you do
 

When, in the Renaissance? Today you tend to go to univeristy etc., so yeah, they barely come online now


20 to 25 is not what I consider old


I do not see inexperience as the hallmark of quality, maybe you do
When you look at people in the arts doing things that are innovative, you see 20-somethings.

That you think you have to be old to impact the arts world ignores huge swaths of reality. Yes, some artists make impacts when they are older, but not many.

We should trust the people of the generation to sell to the generation, and our generation is functionally irrelevant.
 

As I said before, how DS did in the past is irrelevant, because current D&D players weren’t born then. It is in effect a new setting using themes that were ahead of their time in the 1980s, but are very topical now.

Anyway, I rate the probability of WotC using the slipcase approach for any setting ever again slightly less than zero. DS may only be one book without an accompanying big adventure, but it sure won’t be a slipcase.

DS has a lot of youtube videos with reasonably high view counts.

Its D&Ds "forbidden" setting. That tends to make things more desirable.

It also has a rather active and large fansite, Facebook group and they also produce product for it still.
 

When you look at people in the arts doing things that are innovative, you see 20-somethings.

That you think you have to be old to impact the arts world ignores huge swaths of reality. Yes, some artists make impacts when they are older, but not many.

We should trust the people of the generation to sell to the generation, and our generation is functionally irrelevant.

Best D&D product is generally made by veterans.

5E biggest selling ever designed by people with a decade+ if not 2.

Early on they went nostalgia baiting. Experiments generally were poorly recieved. Eb Spelljammer, Strixhaven etc.

You want new bloods doing stuff. That's usually adventures.

Its not an absolute. Veterans can design crap newbies can be golden. Often its the sweet spot.
 


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