Gothmog said:Wow, I can't imagine what you would have heard bad about Green Ronin. They consistently get high reviews, win Ennies and other awards, and almost every book they have produced is very solid. GR has had an amazing lineup of books since they started: Book of the Righteous, Book of Fiends, Freeport (everything), True 20, Mutants and Masterminds, Testament, Thieves World, Black Company, Skull and Crossbones, and Warhammer Fantasy Roleplay 2. GR is one of the two companies I'll buy books sight unseen from- the other being Pinnacle (makers of Deadlands and Savage Worlds).
I had acquired the impression that they were one of those game world creators who had decided to sell books by escalating power levels. I think I might have had them confused with another publisher because, so far, actual reading of their books showed very balanced and interesting rules.
It's true that we have had trouble with 1 or 2 True20 rules (saves for multi-class characters was the most annoying) but, in general, they cover the guts of a system in less than 100 pages. I actually find it easier to recreate characters from Risus in True20 than D&D.
Example: We had some hard to translate characters such as mine:
Ryu: Jedi (4), Swordsman (3) and Leader (2)
D&D 3.5 leaves few good options that are mechnaically solid. The best I could do was:
Ryu: Paladin 2/Psion (Telepath) 2 (just one of the most MAD and awkward multi-classes ever; Wilder would be okay but so many levels are needed jsut to duplicate his telepathy which was one of his major traits)
In True 20 he works out really logically as a Warrior 1/Adept 3. That was a virtue in that you could translate some pretty exotic characters into the system.