What I find weird in this (and many previous) discussions about narrative games and narrative mechanics is that people who seem to like games where such mechanics are prevalent, nevertheless often try to deny that there is anything that differentiates those mechanics. I don't get it. Like I recently made a Blades in the Dark character, and have tried to familiarise myself with that game and I hopefully soon get to play it. That game certainly has a bunch of narrative mechanics, most prominently flashbacks and quantum gear. And that's fine!
But I don't get people who insist that narrative games play differently yet when we are trying to label mechanics as narrative they fight against it and insist that there is no difference. Like what?
Maybe “narrative mechanics” is a mushy term?