Anubus said:You see that's exactly the kind of situation that bothers me. Someone in a 10' wide pit, cannot dodge a 20 ft' fireball, it just doesn't make sense.
Me said:In that case, consider that the fireball spell does not produce a "solid" sphere of fire. Rather, it creates a swirling mass of fire that mostly fills a given volume. Someone who makes his or her Reflex save is able to stay mostly in the non-fire parts of that volume - dodging like Spiderman did.
A rogue or other character with Evasion, on a successful save, has stayed entirely in the non-fire parts of that volume.
Anubus said:Someone in a 10' wide pit, cannot dodge a 20 ft' fireball, it just doesn't make sense. Now I also agree that making sense is certainly not a requirement, but without some kind of physical movement to avoid being hit, this would make more sense as a fortitude save, IMHO.
Anubus said:You see that's exactly the kind of situation that bothers me. Someone in a 10' wide pit, cannot dodge a 20 ft' fireball, it just doesn't make sense.
Where?diaglo said:they have rules concerning tight spaces and when reflex saves don't work.
mvincent said:Where?
mvincent said:Where?
jrients said:Something like this could be written into the Reflex save or made into a Feat or adapted as a new action.
What if you are already prone?Patryn of Elvenshae said:There's a feat like that in Complete Adventurer called, I believe, "Dive for Cover."
The rules text is something like: Once per round, on a failed Reflex save, try again. Regardless of your success on the second attempt, you fall prone in your square.