What is a star?

Storminator

First Post
What is a star?

I look up at night and I see stars. Some are planets, some are satellites, and some are galaxies. But to my naked eye, all are small points of light in the night sky. They pinwheel about thru the seasons - in ways both arcane and predictable.

But in D&D I can throw out the physics. I can throw out the vast distances and unimaginable time scales. I can rewrite the sky. So how should I?

I have the Astral Sea, the home of the gods. Is a demesne a star? A constellation? A smear of brightness in the night – a density in the Astral Sea? What of the gods themselves? In our world the planets were considered gods, wanderers that traversed the heavens on their whims. Should gods be stars? What of great heroes? At 31st level do you literally ascend into the heavens? If so, what of heroes before you? Are they up there too?

And what is a meteor shower? Brief, transients that scream across the heavens and disappear… are they epic heroes not yet ascended? Is that a party of adventurers on an epic quest? If it is, how did they get there? Can you fly to the stars? Why? Why not?

If gods and heroes are stars, from where do Starlocks get their powers? Gods? Heroes? Some emergent property of stellar interaction? From reading the conjunctions and the movements of stars? Or are there other things in the sky? Are there fixed, older stars that Starlocks query? If so, what are they? Not gods, not heroes, not places in the Astral Sea… Could they be holes in the crystal sphere? Is there something outside looking in? What happens when that something reaches in?

In the real world, the stars wheel around the sky dictated by Earth’s orbit (with planetary motion more complex). That needn’t be so in D&D. Is the earth round? Does it orbit the sun? Or does the sun pass over a flat sheet? Is it something else entirely? If the physics of the world is rewritten, what do the stars do? Parade from left to right, returning to the beginning on some divine schedule? Do they move at all? Do they move without set pattern? If they move arbitrarily, how does one know which is which?

I’ve never given the night sky much thought in my games. I always assumed it was more or less just like ours. I’ve never made star charts or considered constellations or had comets be omens. But now I am thinking of all those things…

PS
 

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Throw out physics! Blasphemy!

That being said you can have stars be portals to other planes (like the D&D Immortals set), giant spaceborn monsters (like H.P. Lovecraft or the Bible), planets that are made of fire instead of earth (like spelljammer), and the occasional real star or planet just to throw off the players.

Spelljammer's Practical Planetology and World Builder's Guidebook are both good places to give you some rules. They are 2nd Edition, but most of the stuff in them is easily portable to any other Edition.
 

On Glorantha, the world is flat, every day, at dawn, the gates of the dawn open and the great sun god Yelm drives his feiry chariot across the sky towards the gates of dusk. At night, while he rides back through the underworld, the sky dome is illuminated by the faint glow of the many lesser sky gods and goddesses.

That's good physics IMO
 


Did you read the "Wish Upon a Star" article from Dragon 366? Lots of stuff about what 4e stars are or may be.

I did read it. I liked some of the ideas, but it didn't really go far enough.

GrumpyOldMan said:
On Glorantha, the world is flat, every day, at dawn, the gates of the dawn open and the great sun god Yelm drives his feiry chariot across the sky towards the gates of dusk. At night, while he rides back through the underworld, the sky dome is illuminated by the faint glow of the many lesser sky gods and goddesses.

That's good physics IMO

I'm thinking of going with:

The sun is a portal from the elemental chaos, from whence the titans still attack. The moon is a battle station of the gods, forever following the sun as a platform to battle titan excursions.

PS
 

I did read it. I liked some of the ideas, but it didn't really go far enough.

I'm thinking of going with:

The sun is a portal from the elemental chaos, from whence the titans still attack. The moon is a battle station of the gods, forever following the sun as a platform to battle titan excursions.

PS

Awesome! Why not? The old BECMI game had all the gods, er... Immortals, living on the Moon in the immortal city of Pandius... kind of like the Inhumans in the comics. I like it!

Mage: The Ascension (the old WOD) had space being a place you could literally fly a ship or vessel (without a 'star ship')... Void Dwellers or something, dunno its been a long time. HP Lovecraft's Dreamlands is similar... sailing ships that can ascend to the moon. Why not literally make the Astral Sea "space" and the various stars being the astral dominions or gates to the elemental chaos.

I'm not there yet in any of my campaign planning, although we may see a suggestion from WOTC in about 6 weeks when Manual of the Planes comes out. But I like the Battlefield Moon idea!
 

My players are currently looking for a star (actually, they've found one, now they need to figure out how to get it...)

The star they're after is embedded in a statue of a maiden holding a candle. The statue's on a rocky bluff over-looking a harbor, and every night the star shines brilliantly.

When they get their hands on it, it's just going to be a little pebble that shines brilliantly at night.
 

Awesome. I was just talking to someone yesterday about this kind of thing. I have a setting where the stars are very important aspect to the greater scheme of things, and I'm trying to figure out stuff exactly like this. What is a star? What are suns and moons? What is a world's place in this? etc.
 



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