Here is Stats For Water Wierd
HD 15d8+45 (112 hp)
Initiative +6
Speed 30ft burrow 30ft
AC 15 t- 11 ff-13
Attacks Slam +15/+10/+5 melee
Damage 2d6+7
Face/reach 5ft by5ft/ 10ft
S attacks Drench, Elemental Command, Spells
S qualities DR20/+2, elemental traits, prescience, regeneration 10, SR 25, water mastery, water pool
Saves Fort +14 Ref +9 Will +11
Abilities Str 21 Dex 14 Con 17 Int 20 Wis 23 Cha 22
Skills Concentration +10, Diplomacy +17, Intimidate +15, Knowledge (any three) +12, Listen +8, Scry +14, Sense Motive +13, Spot +8, Swim +13
Feats Alertness, dodge, Enpower Spell, Great Fortitude, Improved Initiative, Lightning Reflexes, Maximize Spell.
Climate/ Terrain Any land or underground, or appropriate element
Organazation Solitary, Pair, or Charm (3-4)
CR 12
Treasure Double Standard
Alingnment Usually neutral
Advancement 16-30 HD (large) 31-45 HD (huge)
Elemental Pool Each wierd dwells in a large pool (20 feet across and 40 feet deep) filled with the purest form of the element. The pool can be situated on walls, floors, or cielings, or in a greater body of the wierds element. The pool contains a portal to the wierds home plain.
Priesciense At will a wierd can duplicate any of these divination spells analyze dweomer, clairaudience/ clairvoyance, contact other plane, detect thoughts, disern location, find the path, foresight, greater scrying, legend lore, locate creature, locate object, tongues, true seeing, vision. Caster level 18 sve DC 16+ spell level.
Spells arcane & divine as 18th-level sorcerer. (spells known 9/5/5/4/4/4/3/3/2/1; spells per day 6/8/8/7/7/7/7/6/5/3 save DC 16+ spell level
Elemental Command command any elemental within 100ft (will save DC 23)
A water wierd appears as a female humanoid made of water. There feet never leave thier pool.
It's basically a really smart water elemental
