What is currently inspiring you?

Here's a random list of things I've recently found inspiring for my games and that I want to use:

The Kzinti are the greatest Star Trek aliens that never really were. And they consider other species to be food. I hear Vulcan tastes like chicken...
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I just read LPJ Design's Races of Obsidian Twilight entry on the halflings of Abaddon, and now I can't get the idea of feral hobbits out of my mind. Very creepy. Did I mention they feed on corpses and are at high risk for becoming ghouls?
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The Ford Mustang Obsidian Coupe. If I'm not driving one, one of my PCs or NPCs can do it for me!
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[ame=http://www.youtube.com/watch?v=0pUCSsAo638]YouTube - Pirates of Dark Water[/ame]

Plenty of good ideas for a sea based campaign and adventures.
 




Well Weem,

this part of my reply has less to do with what inspires me than with how I handle such things. On my main work computer I have a General Research File in which I record things that interest me and that I think I can make use of later on.

If it is material that is of a non-fictional nature or that I will use to write an article or book on a non-fiction subject then it goes in the non-fiction section of that computerized research file. If it can or may be used for fictional material, even games, then it goes into the fictional material section of that research file.

It is also broken down into other sub-categories maybe covering genre for fiction works, or it may be annotated to refer to a certain work I'm writing, or it may be broken down into categories for later usage - Art, Science, Religion, Philosophy, Music, Invention, etc. The computer files will also contain images and pictures. Sometimes links to video or other types of media files depending upon subject matter. My computer files generally contain entries form material I've come across through media, the internet, television shows, documentaries, books, books on CD, radio, links, etc.

Also I keep a Research Notebook (a physical notebook) that is a corollary (actually the computer files are the corollaries of my physical notebooks, I was keeping physical notebooks long before PCs were invented and popular) and is complimentary to my computer research file(s) (I also have specific research and experimentation and theory files depending upon what I am working on) and a set of other notebooks, ranging from specific physical notebooks covering specific subjects to a General Idea Notebook (I just started my sixth one). Some of my physical notebooks are ruled and lined, for written entries, some are entirely blank sketch books so that I may both write in them and draw or sketch in them in the case I see something worth drawing (the other day I drew the forearm anatomy of a recently dead squirrel I found - I actually discovered it alive but it died before I could get it back to the house and try to save it - so instead I drew the anatomy complete and later dissected the forearms to examine the musculature and the skeleton) or want to sketch an invention, write out a musical score, etc. I also keep a small digital camera in the car and in my backpack in case I see something worth photographing.

Lastly I always carry one or more backpacks with recording equipment (digital, tape recorders, notebooks, sketch books, cameras, phones, vadding equipment, etc.) which allow me to record anything I think is interesting as well as my officer's logue-book and a travelogue. My physical feels tend to contain material I've come across through direct personal experience and observation. That's not always true, but mostly so.

In this way, all of my files are inter-linkable. I can use material from any file or notebook as source matter for any other subject I'm working on. I can use a real invention I'm working on, for example, and create a modified fictional version, and then apply that to a game. Or a scientific experiment I've watched or recorded as the basis for a fictional story. The real trouble with the physical feels though, especially as regards my physical notebooks, is that I have to generally remember exactly what notebooks contains what entries. That's good practice of my mnemonics training but after awhile, with a lot of physical notebooks, gets to be a drag and I waste a lot of time going through old entries searching for exactly the one I want. I'd like to develop some kidna filing/search system that would clue me in on what my General Idea notebooks contain but since I record in them almost anything and everything it seem sorta impossible to me without those books being converted into data and then placed on a computer and re-arranged that way. Still, it's a derma I have, to one day be able to search or scan my physical notebooks the way I can my computer files.

I'm not really "inspired" by fictional material or gaming material (in the sense I suspect your mean) when it comes to games - or anything else for that matter. Except maybe in the sense of style or method or technique in presenting material. the real world inspires me, fiction just sort of makes me think about things in new ways (sometimes) or just entertains me.

I'd hav'ta say in my case the real world inspires me, fiction just mostly entertains. Occasionally a fictional work will inspire me, like Lost. Or even Caprica (I'm liking the themes in that show). But usually it's stuff like history, art, religion, science, mythology, math, technology, archeology, etc. Real things inspire me cause I know I can either replicate them or even improve upon them.


Y'know, there's a whole series of novels about the Kzinti right? Or at least, Cat-like aliens that are a warrior culture.

Definitely - Larry Niven is one of my favorite writers.

I gotta agree there on both accounts.
I like the Paks a lot too though.
 
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Wow, way to make inspiration feel so . . .dry. My eyes were glazing over in the third paragraph.

I had forgotten how much flavor Hellboy 2 had. I remember telling a friend exactly how much I was inspired after I saw the movie. Of course, since I don't DM anymore, it faded away and was never used.

I also get my imagination jump started watching the Clone Wars cartoon with my kids. It is a good example of what a high fantasy planar (or world) travelling campaign can be like. Every episode a different planet, every villain with a larger agenda.

I'm currently mulling over what I would call my homebrew world. What interests me most, or what gets my imagination humming is the hidden history, or alternate history settings. I like post-apocalyptic themes, mostly because I love the idea of the PC's uncovering the hidden history of the world (Stargate, Might and Magic, etc). Lord of the Rings has that kind of feel, with the elves and their magic fading. You can imagine a Fourth age where men uncover these ancient Elven artifacts and wonder at their origin. I *love* that trope.

I need inspiration though. Books like Dune and the above mentioned Lord of the Rings, or Terry Brooks' Shannara all have elements I'm looking for. I think I need to develop the world some more before I jump in with both feet. I did start blogging about it a little, but I kind of regret it. My ideas are still half formed, and I need to start from the base.

Any suggestions?

Jay
 

Hrm, let's see. My character in a 4e campaign I've just started playing is a fey-pact warlock. His personality is based on a cross between Kruppe from Steven Erikson's Malazan series and Mike Resnick's Lucifer Jones

I'm having fun with him.

I'm currently planning a new campaign using Sufficiently Advanced that is borrowing fairly heavily from Steven Baxter, Alastair Reynolds and Robert Reed.

Another source that I find fantastic for inspiration are a couple of short fiction podcasts I listen to regularly - Escape Pod and Starshipsofa. There's a web magazine that I've started reading recently too - Beneath Ceaseless Skies that I've found as great resource.

For example, in the short story Architectural Constants you have a massive city suspended over a chasm by a giant spiderweb. I SO want to build a campaign in this city. Sort of D&D meets Torchwood.
 

I'm about to launch a new campaign in a new home-grown setting. The inspirations/themes are:
  • Norse aspects: gods who aren't that interested in mortals and like to get them fighting amongst themselves (like Odin); Scandanavian type setting of high, cold mountains; a time when heroic battle rather than army battle.
  • Dark Age themes: always have been intrigued by life after the fall of a great civilization
  • Broken magic: my co-GM has always liked the idea of magic not functioning as well as it used to.
  • Races at odds with each other. For instance, the elves blame the humans (with good reason) for the breaking of magic and the blighting of their forests.
 


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