Voadam
Legend
I think druids would make a great D&D stand in for a Bjornaer Magus if you wanted to do Ars Magica in D&D.
Definitely not priests of any gods, in spite of the concept's origin. My Druids are a mix of animistic priest and guardians of nature, usually with a bit of witch mixed in.Druids have been a part of D&D for a long time but been left fairly vague as to their faith, traditions, and nature.
How do you conceive of them in your game?
Are they priests? Nature champions? Nature Guardians? Witches? Nature magic spellcasters without religious aspects? Theistic or non-theistic? One tradition or multiple ones? Are they a mechanical chasis for different concepts?
I have 5 types of magic: Supernatural, Divine, Nature, Arcane and Psionic. Supernatural are those things like ghosts that are not tied to specific mechanics, but are clearly magical. Divine, Arcane and Psionic are pretty straight forward.Druids have been a part of D&D for a long time but been left fairly vague as to their faith, traditions, and nature.
How do you conceive of them in your game?
Are they priests? Nature champions? Nature Guardians? Witches? Nature magic spellcasters without religious aspects? Theistic or non-theistic? One tradition or multiple ones? Are they a mechanical chasis for different concepts?
That's more how I see Rangers, but that works too.Druids are intermediaries. They protect civilization and nature from the worst excesses of the other.
I imagine them as the keepers of ancient knowledge and elemental magic. Like this:Druids have been a part of D&D for a long time but been left fairly vague as to their faith, traditions, and nature.
How do you conceive of them in your game?
Are they priests? Nature champions? Nature Guardians? Witches? Nature magic spellcasters without religious aspects? Theistic or non-theistic? One tradition or multiple ones? Are they a mechanical chasis for different concepts?