GregoryOatmeal
First Post
Almost every class in 2e is a little different. Combat mechanics are a little different. Initiative rules and surprise rules are a little different. Monster rules are a little different. Modules were usable between editions with minimal changes. Yes, I'd say about 20 years of stability. An evolutionary path, transition between editions - very easy.
As far as fracturing the hobby, I didn't see a lot of it, in part, because people used their 1e resources right with their 2e ones. It didn't matter much if people were still using the 1e ranger or their 1e PH alongside someone using the 2e one. It certainly didn't matter adventure to adventure. The editions were so close, many resources could be used with either or both at the same time. If someone didn't get the 2e PH, they may still have been using the 2e adventures and campaign settings. That doesn't make for a particularly dramatic schism.
You nailed it. I used 1E material frequently when playing 2E. This wasn't an edition change that made you throw out and replace all of your existing materials. I know 2E alienated some of the 1E fanbase, but in my mind 2E was stretching the 1E base game as far as it could possibly go. It really was 23 years of steady evolution.
People claim a stable gaming system stagnates after time. 2E as a continuation of 1E seems to indicate otherwise, particularly with regards to settings. 3E and 4E with their short cycles seem to resell the same existing content from the TSR era without totally exhausting the backlog of content and being forced to make anything new. They just reprint the Forgotten Realms gazetteers, books on the undead and demons and dragons, splat books for warrior and wizard PCs, and occasionally revisit old modules like Ravenloft or the Tomb of Horrors. Clearly 2E did that too (every one of those things). But 2E also saw the creation of Dark Sun, Planescape, Ravenloft, and Al-Qadim, some of the most unique and flavorful settings in D&D history. That was fifteen years into the AD&D cycle when things should start to stagnate. Afterall I see no reason why Dark Sun or Planescape would be incompatible with the AD&D 1E rules system, or why kits couldn't be implemented into 1E through a modular "Arcana" style book. 3E and 4E have in their short cycles barely scratched the surface of the content previously produced and utterly failed to produce anything new that's as iconic and different as their 2E work (with the exception of Eberron).
Again, we're not talking about company profits. We're talking about a gaming atmosphere that unifies the community and allows for a wide range of ideas to be developed and explored. I personally consider 2E to be the golden age of D&D but we all know it drove TSR to bankruptcy...