Kamikaze Midget said:
Well, first of all myth != good fiction. And good fiction != good game.
Okay, let's see here, let's do The Odyssey, but within the confines of D&D rules....first, let's do the 'crucial elements of the story.'
#1: Odysseus is a sneaky fighter who has won a great war, and wants to get home. His defining trait is his cunning and wit.
#2: Posseidon has a vested interest in making Odysseus & crew go through a long, obnoxious route to get home.
#3: Through a series of stops on the way, Odysseus is jerked around by some gods, and gets home. Those stops are the adventures in the campaign.
Now, be careful. It almost sounds like the DM is ready to change the rules of magic to railroad his players because he doesn't like it when they use magic to come up with creative solutions.
1) Well, since we have (let's say) 5 players, we'll need 4 main characters. So let's say Odysseus (sneaky fighter) had three of his heroic buds along for the ride: Jozan, Kyrrwyn, Mialee, and Regdar. Yes, I know they don't sound Greek, but that's hardly a problem with the d20 levle of magic.

2) The Trojan War just ended. In it, the Achean fleet and their heroes invaded Troy, killed their people, and took their stuff. So these guys can't be first level -- let's make 'em 15th (hey, they're heroes!), and the GP they get to spend on character wealth is a combination of the equipment they've braught with them to fight, and the stuff they've found on the battlefield.
Why stop at 15th? You running a low magic game or something? Why aren't they 20th level? Are you afraid that 20th level heroes are capable of things that 15th level heroes are not?
3) They want to get home, and but Troy is more than 1500 miles from Ithica
Since when is distance a factor with teleport? What? They changed the spell in 3.5?
Now why do you suppose they felt they had to go and do something like that?
Besides, it's not as if they couldn't just plane shift away and back. That'll get you back within range of where you need to be.
Crew, cargo, and all the beer they could want go into their portable hole. Mialee says, "Hold your breath for just 6 seconds, boys!" and bam! They're home.
If they don't have a portable hole, Mialee makes one. Or two. Only a damned fool of a wizard doesn't have Craft Wondrous Items.
Barring that, they send their crew off to enjoy a short vacation in paradise and cut off their ears, taking the ears home with them. On arriving home-- whether by teleport or wind walk, who cares?-- they cast true ressurrection on their crew members. Every crew member who prefers the real world to the afterlife comes back. (Hades starts to object, but realizes that the spell doesn't work that way and he doesn't get a say anymore.)
Perhaps they'd rather cast Gate. They're buddied up with Zeus (good buddy to have) so they open a Gate to Mt. Olympus, party with the nymphs for a while, then Gate home.
Can't cast Gate? Buy a couple of scrolls. Or summon something that can cast it for you.
Ooh! How about Teleportation Circle? That's a great way to move an army and its ill-gotten loot.
[snip]
They pretty much never see the rest of that adventure.
Wulf