Gothmog
First Post
Fenris said:And if I say pretty please could I get a copy of such a simple and elegant mechanic?
Ok, its late and my brain isn't working like it should.

Fenris said:And if I say pretty please could I get a copy of such a simple and elegant mechanic?
strangely enough, i'm on both sides of the aisle. i prefer "low magic" campaigns, but i hate "grim & gritty." my preference is for a "low magic, high action" setting: the characters are accomplished and powerful (like cinematic action movie heroes) by dint of their own innate abilities, not because of magic.ManicFuel said:This seems to be a love it or hate it topic.
Kormydigar said:Neither style is right or wrong. Whatever the the DM and players enjoy is right.
Explain?Snoweel said:
Gothmog said:Low magic means that magic is less common, but not necessarily less powerful. No magic item shops, and maybe once every 3-4 adventures a minor magical item shows up (potion, +1 item or equivalent). I have run a low magic game for the last 12 years, and in 3E, my solution to the overly powerful core class casters was to grant all characters an extra feat at every odd level (not every 3), and to make casting classes gain a new level of spell every 3 levels instead of every 2 (much like the adept), but one more spell per day of each level. Its worked well, seems balanced so far, and the high-level magic (5th+) will pretty much always be out of the hands of most characters in the game. Spells of 6th level and higher are ritual spells, and require either lots of time or multiple casters to work. Cursed items or items with side-effects are also more common and interesting to use in such settings.
Low magic games do tend to be much more character oriented, and IME the players have had to think much more and use sound tactics to overcome odds rather than blowing through it with obscene amounts of magic. Characters rely on their skills and knowledge, not on their nifty magical gizmos.
danzig138 said:Explain?
Kormydigar said:Neither style is right or wrong. Whatever the the DM and players enjoy is right.
Snoweel said:Hmm... what to do..?
Either I could explain humour to you (I could even spell it in such a way that you might be able to look it up yourself: H-U-M-O-R) or I could give you the smug satisfaction of defending a ludicrously obvious argument from the undefeatable position of moral highground.
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Aezoc said:Wow, what a waste of forum space. It wasn't the least bit funny
so the humor defense really doesn't hold any water.
And while what he said may be a truism, its still worth mentioning since some of the posts in this thread have been fairly negative towards one style of play or the other
although they all remained pretty civil until yours.