Desdichado
Hero
In other words, it's not necessarily different than old style D&D in some regards. CR has become (IMO) a crutch for DMs. Depending too much on it and not actually reading over the abilites of the foes in the encounters, and judging based on that what the party can survive seem to be relatively new problems. I certainly don't recall my 1e or Basic DMs talking about problems like that.Gothmog said:Running low magic is definitely different than running standard D&D, and requires a little bit of adjustment on the part of the DM. One of the first things that the DM has to realize that that 4 consecutive combats with equal CR foes WILL kill the PCs. You pretty much have to ditch the CR system and come up with encounters that will be tough and fun for the PCs based on the known strengths and weaknesses of the party. Minor skirmishes on the way to the objective are fine, but smart PCs will avoid a battle until the conditions are most favorable to them. This might mean sneaking past guards or making diversions rather than killing them. In most adventures, I usually have just 1-2 combats, with the major fight being very tough, and allowing the characters to bring out all their big guns there rather than in the preceeding encounters.
So, no, it's not necessarily "simple" to run a low magic campaign, but that simplicity is artificial and new-fangled anyway!
