mamba
Legend
yes, that is all. If you think a handful of games even approaches 1% you are very mistaken, and I already gave you 5-10, mostly depending on where we draw the outer edges thoughIs that all we're talking about? I can name at least a handful of more indie CRPGs that don't use classes once you get outside the fantasy end of it, and that's with my pretty limited experience.

and stating they are not is at at best an assertion that needs some backing upFrankly, the assumption that classes are done because they're the best way to do it rather than its the way the early CRPGs imitating D&D did, and its just carried forward out of habit is just that--an assumption.
it is neither pretty big, nor pretty popular. They do not stand out in popularity and market share wise we talk a handful of games when there are thousandsAnd I think when you have a pretty big popular subset of them that seems to get by without it, trying to claim its the best way to go seems to require to explain how those games have gotten by so well without doing so.
Don’t get me wrong, I am not claiming classes are necessarily better. All I am saying is that there is a ton of games influenced by D&D.
Personally I do not care either way about skill based vs class based in a CRPG, as the computer does the tracking. For a TTRPG I definitely prefer classes however, makes a balanced design much easier / possible